Add --{header,header-lines,footer}-border=inline

New BorderShape that embeds the section inside the --list-border
frame, joined to the list content by a horizontal separator with
T-junctions where the list shape has side borders. Requires a list
border with both top and bottom segments; falls back to 'line'
otherwise. Stacks when multiple sections are inline.

Sections inherit --color list-border by default and are colored as a
uniform block via their own --color *-border and *-bg.

Incompatible with --header-first. --header-border=inline requires
--header-lines-border to be inline or unset.
This commit is contained in:
Junegunn Choi
2026-04-18 19:34:56 +09:00
parent ef6eba1b89
commit d754cfab87
9 changed files with 906 additions and 242 deletions
+133 -54
View File
@@ -1017,6 +1017,113 @@ func (w *TcellWindow) DrawHBorder() {
w.drawBorder(true)
}
// borderStyleFor returns the tcell.Style used to draw borders for `wt`, honoring
// whether the window is rendering with colors.
func (w *TcellWindow) borderStyleFor(wt WindowType) tcell.Style {
if !w.color {
return w.normal.style()
}
return BorderColor(wt).style()
}
// drawHLine fills row `y` with `line` between optional left/right caps.
// A zero rune means "no cap"; caps are placed at the very edges of `w`.
// tcell has an issue displaying two overlapping wide runes, so the line
// stops before the cap position rather than overpainting.
func (w *TcellWindow) drawHLine(y int, line, leftCap, rightCap rune, style tcell.Style) {
left := w.left
right := left + w.width
hw := runeWidth(line)
lw := 0
rw := 0
if leftCap != 0 {
lw = runeWidth(leftCap)
}
if rightCap != 0 {
rw = runeWidth(rightCap)
}
for x := left + lw; x <= right-rw-hw; x += hw {
_screen.SetContent(x, y, line, nil, style)
}
if leftCap != 0 {
_screen.SetContent(left, y, leftCap, nil, style)
}
if rightCap != 0 {
_screen.SetContent(right-rw, y, rightCap, nil, style)
}
}
func (w *TcellWindow) DrawHSeparator(row int, windowType WindowType, useBottom bool) {
if w.height == 0 {
return
}
shape := w.borderStyle.shape
if shape == BorderNone {
return
}
style := w.borderStyleFor(windowType)
line := w.borderStyle.top
if useBottom {
line = w.borderStyle.bottom
}
var leftCap, rightCap rune
if shape.HasLeft() || shape.HasRight() {
leftCap = w.borderStyle.leftMid
rightCap = w.borderStyle.rightMid
}
w.drawHLine(w.top+row, line, leftCap, rightCap, style)
}
func (w *TcellWindow) PaintSectionFrame(topContent, bottomContent int, windowType WindowType, edge SectionEdge) {
if w.height == 0 {
return
}
shape := w.borderStyle.shape
if shape == BorderNone {
return
}
style := w.borderStyleFor(windowType)
left := w.left
right := left + w.width
hasLeft := shape.HasLeft()
hasRight := shape.HasRight()
leftW := runeWidth(w.borderStyle.left)
rightW := runeWidth(w.borderStyle.right)
// Content rows: overpaint the left and right verticals (+ their 1-char margin) in
// the section's color. Inner margin stays at whatever bg the sub-window set.
for row := topContent; row <= bottomContent; row++ {
y := w.top + row
if hasLeft {
_screen.SetContent(left, y, w.borderStyle.left, nil, style)
_screen.SetContent(left+leftW, y, ' ', nil, style)
}
if hasRight {
_screen.SetContent(right-rightW-1, y, ' ', nil, style)
_screen.SetContent(right-rightW, y, w.borderStyle.right, nil, style)
}
}
if edge == SectionEdgeTop && shape.HasTop() {
var leftCap, rightCap rune
if hasLeft {
leftCap = w.borderStyle.topLeft
}
if hasRight {
rightCap = w.borderStyle.topRight
}
w.drawHLine(w.top, w.borderStyle.top, leftCap, rightCap, style)
}
if edge == SectionEdgeBottom && shape.HasBottom() {
var leftCap, rightCap rune
if hasLeft {
leftCap = w.borderStyle.bottomLeft
}
if hasRight {
rightCap = w.borderStyle.bottomRight
}
w.drawHLine(w.top+w.height-1, w.borderStyle.bottom, leftCap, rightCap, style)
}
}
func (w *TcellWindow) drawBorder(onlyHorizontal bool) {
if w.height == 0 {
return
@@ -1031,72 +1138,44 @@ func (w *TcellWindow) drawBorder(onlyHorizontal bool) {
top := w.top
bot := top + w.height
var style tcell.Style
if w.color {
switch w.windowType {
case WindowBase:
style = ColBorder.style()
case WindowList:
style = ColListBorder.style()
case WindowHeader:
style = ColHeaderBorder.style()
case WindowFooter:
style = ColFooterBorder.style()
case WindowInput:
style = ColInputBorder.style()
case WindowPreview:
style = ColPreviewBorder.style()
}
} else {
style = w.normal.style()
}
style := w.borderStyleFor(w.windowType)
hw := runeWidth(w.borderStyle.top)
switch shape {
case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderThinBlock, BorderDouble, BorderHorizontal, BorderTop:
max := right - 2*hw
if shape == BorderHorizontal || shape == BorderTop {
max = right - hw
hasLeft := shape.HasLeft()
hasRight := shape.HasRight()
if shape.HasTop() {
var leftCap, rightCap rune
if hasLeft {
leftCap = w.borderStyle.topLeft
}
// tcell has an issue displaying two overlapping wide runes
// e.g. SetContent( HH )
// SetContent( TR )
// ==================
// ( HH ) => TR is ignored
for x := left; x <= max; x += hw {
_screen.SetContent(x, top, w.borderStyle.top, nil, style)
if hasRight {
rightCap = w.borderStyle.topRight
}
w.drawHLine(top, w.borderStyle.top, leftCap, rightCap, style)
}
switch shape {
case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderThinBlock, BorderDouble, BorderHorizontal, BorderBottom:
max := right - 2*hw
if shape == BorderHorizontal || shape == BorderBottom {
max = right - hw
if shape.HasBottom() {
var leftCap, rightCap rune
if hasLeft {
leftCap = w.borderStyle.bottomLeft
}
for x := left; x <= max; x += hw {
_screen.SetContent(x, bot-1, w.borderStyle.bottom, nil, style)
if hasRight {
rightCap = w.borderStyle.bottomRight
}
w.drawHLine(bot-1, w.borderStyle.bottom, leftCap, rightCap, style)
}
if !onlyHorizontal {
switch shape {
case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderThinBlock, BorderDouble, BorderVertical, BorderLeft:
for y := top; y < bot; y++ {
vw := runeWidth(w.borderStyle.right)
for y := top; y < bot; y++ {
// Corner rows are already painted by drawHLine above / below.
if (y == top && shape.HasTop()) || (y == bot-1 && shape.HasBottom()) {
continue
}
if hasLeft {
_screen.SetContent(left, y, w.borderStyle.left, nil, style)
}
}
switch shape {
case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderThinBlock, BorderDouble, BorderVertical, BorderRight:
vw := runeWidth(w.borderStyle.right)
for y := top; y < bot; y++ {
if hasRight {
_screen.SetContent(right-vw, y, w.borderStyle.right, nil, style)
}
}
}
switch shape {
case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderThinBlock, BorderDouble:
_screen.SetContent(left, top, w.borderStyle.topLeft, nil, style)
_screen.SetContent(right-runeWidth(w.borderStyle.topRight), top, w.borderStyle.topRight, nil, style)
_screen.SetContent(left, bot-1, w.borderStyle.bottomLeft, nil, style)
_screen.SetContent(right-runeWidth(w.borderStyle.bottomRight), bot-1, w.borderStyle.bottomRight, nil, style)
}
}