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fix: reduce bloom, bump settings version for auto-cycle
Co-Authored-By: claude-flow <ruv@ruv.net>
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@@ -77,9 +77,9 @@ export class PostProcessing {
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// Bloom — tuned for green wireframe glow
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this._bloomPass = new UnrealBloomPass(
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new THREE.Vector2(size.x, size.y),
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1.0, // strength (less aggressive than before)
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0.5, // radius
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0.25 // threshold
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0.08, // strength — subtle glow, overridden by settings
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0.2, // radius
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0.6 // threshold
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);
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this.composer.addPass(this._bloomPass);
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