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https://github.com/ruvnet/RuView
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fix: motion-responsive skeleton + through-wall CSI tracking
- Pose decoder now uses per-cell motion grid to track actual arm/head positions — raising arms moves the skeleton's arms, head follows lateral movement - Motion grid (10x8 cells) tracks intensity per body zone: head, left/right arm upper/mid, legs - Through-wall mode: when person exits frame, CSI maintains presence with slow decay (~10s) and skeleton drifts in exit direction - CSI simulator persists sensing after video loss, ghost pose renders with decreasing confidence - Reduced temporal smoothing (0.45) for faster response to movement Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
+19
-13
@@ -184,16 +184,13 @@ function mainLoop(timestamp) {
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motionRegion = videoCapture.detectMotionRegion(56, 56);
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// Feed motion to CSI simulator for correlated demo data
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if (motionRegion.detected) {
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csiSimulator.updatePersonState(
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1.0,
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motionRegion.x + motionRegion.w / 2,
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motionRegion.y + motionRegion.h / 2,
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frame.motion
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);
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} else {
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csiSimulator.updatePersonState(0, 0.5, 0.5, 0);
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}
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// When detected=false, CSI simulator handles through-wall persistence
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csiSimulator.updatePersonState(
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motionRegion.detected ? 1.0 : 0,
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motionRegion.detected ? motionRegion.x + motionRegion.w / 2 : 0.5,
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motionRegion.detected ? motionRegion.y + motionRegion.h / 2 : 0.5,
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frame.motion
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);
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fusionEngine.updateConfidence(
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frame.brightness, frame.motion,
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@@ -232,18 +229,27 @@ function mainLoop(timestamp) {
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// --- Pose Decode ---
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// For CSI-only mode, generate a synthetic motion region from CSI energy
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if (mode === 'csi' && !motionRegion) {
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if (mode === 'csi' && (!motionRegion || !motionRegion.detected)) {
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const csiPresence = csiSimulator.personPresence;
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if (csiPresence > 0.1) {
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motionRegion = {
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detected: true,
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x: 0.25, y: 0.15, w: 0.5, h: 0.7,
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coverage: csiPresence
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coverage: csiPresence,
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motionGrid: null,
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gridCols: 10,
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gridRows: 8
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};
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}
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}
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const keypoints = poseDecoder.decode(fusedEmb, motionRegion, elapsed);
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// CSI state for through-wall tracking
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const csiState = {
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csiPresence: csiSimulator.personPresence,
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isLive: csiSimulator.isLive
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};
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const keypoints = poseDecoder.decode(fusedEmb, motionRegion, elapsed, csiState);
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// --- Render Skeleton ---
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const labelMap = { dual: 'DUAL FUSION', video: 'VIDEO ONLY', csi: 'CSI ONLY' };
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