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fix: ambient light brightness - use bright color 0xccccdd with 5x multiplier
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -145,7 +145,7 @@ class Observatory {
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// ---- Lighting ----
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_setupLighting() {
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this._ambient = new THREE.AmbientLight(0x446688, this.settings.ambient * 3.0);
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this._ambient = new THREE.AmbientLight(0xccccdd, this.settings.ambient * 5.0);
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this._scene.add(this._ambient);
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const hemi = new THREE.HemisphereLight(0x6688bb, 0x203040, 1.2);
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