fix: ambient light brightness - use bright color 0xccccdd with 5x multiplier

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
ruv
2026-03-05 11:01:40 -05:00
parent c429fc698f
commit 7bac93d06d
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -145,7 +145,7 @@ class Observatory {
// ---- Lighting ----
_setupLighting() {
this._ambient = new THREE.AmbientLight(0x446688, this.settings.ambient * 3.0);
this._ambient = new THREE.AmbientLight(0xccccdd, this.settings.ambient * 5.0);
this._scene.add(this._ambient);
const hemi = new THREE.HemisphereLight(0x6688bb, 0x203040, 1.2);