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Merge commit 'd803bfe2b1fe7f5e219e50ac20d6801a0a58ac75' as 'vendor/ruvector'
This commit is contained in:
+848
@@ -0,0 +1,848 @@
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//! # Delta-Behavior: The Mathematics of Systems That Refuse to Collapse
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//!
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//! Delta-behavior is a pattern of constrained state transitions that preserve global coherence.
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//! This library provides the core abstractions and 10 exotic applications demonstrating
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//! systems that exhibit these properties.
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//!
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//! ## What is Delta-Behavior?
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//!
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//! Delta-behavior is a pattern of system behavior where:
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//! - **Change is permitted, collapse is not**
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//! - **Transitions only occur along allowed paths**
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//! - **Global coherence is preserved under local changes**
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//! - **The system biases toward closure over divergence**
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//!
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//! ## The Four Properties
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//!
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//! 1. **Local Change**: Updates happen in bounded steps
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//! 2. **Global Preservation**: Local changes don't break overall structure
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//! 3. **Violation Resistance**: Destabilizing transitions are damped/blocked
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//! 4. **Closure Preference**: System settles into stable attractors
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//!
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//! ## Core Types
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//!
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//! - [`DeltaSystem`] - Core trait for systems exhibiting delta-behavior
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//! - [`Coherence`] - Measure of system stability (0.0 - 1.0)
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//! - [`CoherenceBounds`] - Thresholds for coherence enforcement
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//! - [`Attractor`] - Stable states the system gravitates toward
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//! - [`DeltaConfig`] - Configuration for enforcement parameters
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//!
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//! ## Applications
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//!
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//! Enable individual applications via feature flags:
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//!
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//! ```toml
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//! [dependencies]
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//! delta-behavior = { version = "0.1", features = ["containment", "swarm-intelligence"] }
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//! ```
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//!
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//! See the [`applications`] module for all 10 exotic applications.
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//!
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//! ## Quick Start
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//!
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//! ```rust
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//! use delta_behavior::{DeltaSystem, Coherence, DeltaConfig};
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//!
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//! // The core invariant: coherence must be preserved
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//! fn check_delta_property<S: DeltaSystem>(
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//! system: &S,
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//! transition: &S::Transition,
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//! config: &DeltaConfig,
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//! ) -> bool {
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//! let predicted = system.predict_coherence(transition);
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//! predicted.value() >= config.bounds.min_coherence.value()
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//! }
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//! ```
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#![warn(missing_docs)]
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#![warn(clippy::all)]
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#![cfg_attr(not(feature = "std"), no_std)]
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#![cfg_attr(docsrs, feature(doc_cfg))]
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#[cfg(not(feature = "std"))]
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extern crate alloc;
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// ============================================================================
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// Core Modules (defined inline below)
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// ============================================================================
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// Re-export core types from inline modules
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pub use coherence::{Coherence, CoherenceBounds, CoherenceState};
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pub use transition::{Transition, TransitionConstraint, TransitionResult};
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pub use attractor::{Attractor, AttractorBasin, GuidanceForce};
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pub use enforcement::{DeltaEnforcer, EnforcementResult};
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// ============================================================================
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// WASM Module
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// ============================================================================
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/// WebAssembly bindings for JavaScript/TypeScript interop.
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///
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/// This module provides WASM-compatible wrappers for all core types and
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/// the 10 application systems, enabling use from web browsers and Node.js.
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///
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/// The module is always compiled for documentation purposes, but the
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/// `#[wasm_bindgen]` attributes are only active when compiling for wasm32.
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pub mod wasm;
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/// SIMD-optimized utilities for batch operations.
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///
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/// This module provides portable SIMD-style optimizations using manual loop
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/// unrolling and cache-friendly access patterns. Operations include:
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///
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/// - **Batch distance calculations**: Process multiple points efficiently
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/// - **Range checks**: Determine which points are within a threshold
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/// - **Vector coherence**: Compute cosine similarity for high-dimensional vectors
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/// - **Normalization**: Normalize vectors to unit length
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///
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/// These utilities follow ruvector patterns for cross-platform compatibility,
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/// benefiting from compiler auto-vectorization without requiring explicit SIMD
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/// intrinsics.
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///
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/// # Example
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///
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/// ```rust
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/// use delta_behavior::simd_utils::{batch_squared_distances, vector_coherence};
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///
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/// // Efficient batch distance calculation
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/// let points = [(1.0, 2.0), (3.0, 4.0), (5.0, 6.0)];
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/// let distances = batch_squared_distances(&points, (0.0, 0.0));
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///
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/// // Coherence between state vectors
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/// let current_state = vec![0.8, 0.1, 0.1];
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/// let target_state = vec![0.9, 0.05, 0.05];
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/// let coherence = vector_coherence(¤t_state, &target_state);
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/// ```
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pub mod simd_utils;
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// ============================================================================
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||||
// Applications Module
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||||
// ============================================================================
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||||
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||||
/// Exotic applications of delta-behavior theory.
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///
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/// Each application is gated behind a feature flag for minimal dependency footprint.
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/// Enable `all-applications` to include everything, or pick specific ones.
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pub mod applications;
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// ============================================================================
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// Core Trait
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// ============================================================================
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||||
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/// Core trait for systems exhibiting delta-behavior.
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///
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/// Any system implementing this trait guarantees that it will preserve
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/// coherence during state transitions, following the four properties
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/// of delta-behavior.
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///
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/// # Example
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///
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/// ```rust
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/// use delta_behavior::{DeltaSystem, Coherence};
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///
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/// struct MySystem {
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/// state: f64,
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/// coherence: Coherence,
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/// }
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///
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/// impl DeltaSystem for MySystem {
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/// type State = f64;
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/// type Transition = f64; // Delta to apply
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/// type Error = &'static str;
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///
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/// fn coherence(&self) -> Coherence {
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/// self.coherence
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/// }
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///
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/// fn step(&mut self, delta: &f64) -> Result<(), Self::Error> {
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/// let new_state = self.state + delta;
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/// // In a real system, check coherence bounds here
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/// self.state = new_state;
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/// Ok(())
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/// }
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///
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/// fn predict_coherence(&self, delta: &f64) -> Coherence {
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/// // Larger deltas reduce coherence
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/// let impact = delta.abs() * 0.1;
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/// Coherence::clamped(self.coherence.value() - impact)
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/// }
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///
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/// fn state(&self) -> &f64 {
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/// &self.state
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||||
/// }
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||||
///
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||||
/// fn in_attractor(&self) -> bool {
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||||
/// self.state.abs() < 0.1 // Near origin is stable
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||||
/// }
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||||
/// }
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||||
/// ```
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||||
pub trait DeltaSystem {
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||||
/// The state type of the system
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type State: Clone;
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||||
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||||
/// The transition type
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||||
type Transition;
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||||
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||||
/// Error type for failed transitions
|
||||
type Error;
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||||
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||||
/// Measure current coherence of the system.
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||||
///
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||||
/// Returns a value between 0.0 (incoherent/collapsed) and 1.0 (fully coherent).
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fn coherence(&self) -> Coherence;
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||||
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||||
/// Step the system forward by applying a transition.
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///
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||||
/// This should only succeed if the transition preserves coherence
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||||
/// above the minimum threshold.
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fn step(&mut self, transition: &Self::Transition) -> Result<(), Self::Error>;
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||||
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||||
/// Predict coherence after applying a transition without actually applying it.
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///
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||||
/// This allows the system to evaluate transitions before committing to them.
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||||
fn predict_coherence(&self, transition: &Self::Transition) -> Coherence;
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||||
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||||
/// Get a reference to the current state.
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||||
fn state(&self) -> &Self::State;
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||||
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||||
/// Check if the system is currently in an attractor basin.
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||||
///
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||||
/// Systems in attractors are considered stable and resistant to perturbation.
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fn in_attractor(&self) -> bool;
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}
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||||
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||||
// ============================================================================
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||||
// Configuration
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||||
// ============================================================================
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||||
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||||
/// Configuration for delta-behavior enforcement.
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||||
///
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||||
/// This struct contains all the parameters that control how aggressively
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||||
/// the system enforces coherence bounds and resists destabilizing transitions.
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||||
#[derive(Debug, Clone)]
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pub struct DeltaConfig {
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/// Coherence bounds defining minimum, throttle, and target levels.
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pub bounds: CoherenceBounds,
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/// Energy cost parameters for transitions.
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pub energy: EnergyConfig,
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/// Scheduling parameters for prioritization.
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pub scheduling: SchedulingConfig,
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/// Gating parameters for write operations.
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pub gating: GatingConfig,
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/// Strength of attractor guidance (0.0 = none, 1.0 = strong).
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pub guidance_strength: f64,
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}
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||||
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impl Default for DeltaConfig {
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fn default() -> Self {
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Self {
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bounds: CoherenceBounds::default(),
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energy: EnergyConfig::default(),
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scheduling: SchedulingConfig::default(),
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||||
gating: GatingConfig::default(),
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guidance_strength: 0.5,
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}
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||||
}
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||||
}
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||||
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impl DeltaConfig {
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/// Create a strict configuration with tight coherence bounds.
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///
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/// Use this for safety-critical applications.
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||||
pub fn strict() -> Self {
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||||
Self {
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||||
bounds: CoherenceBounds {
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||||
min_coherence: Coherence::clamped(0.5),
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throttle_threshold: Coherence::clamped(0.7),
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target_coherence: Coherence::clamped(0.9),
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max_delta_drop: 0.05,
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},
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guidance_strength: 0.8,
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||||
..Default::default()
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||||
}
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||||
}
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/// Create a relaxed configuration with wider coherence bounds.
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///
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||||
/// Use this for exploratory or creative applications.
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||||
pub fn relaxed() -> Self {
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Self {
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||||
bounds: CoherenceBounds {
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min_coherence: Coherence::clamped(0.2),
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throttle_threshold: Coherence::clamped(0.4),
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target_coherence: Coherence::clamped(0.7),
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max_delta_drop: 0.15,
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},
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guidance_strength: 0.3,
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||||
..Default::default()
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}
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||||
}
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}
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/// Energy cost configuration for transitions.
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///
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/// Higher costs for destabilizing transitions creates natural resistance
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/// to coherence-reducing operations.
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#[derive(Debug, Clone)]
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pub struct EnergyConfig {
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/// Base cost for any transition.
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pub base_cost: f64,
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/// Exponent for instability scaling (higher = steeper cost curve).
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pub instability_exponent: f64,
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/// Maximum cost cap.
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pub max_cost: f64,
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/// Energy budget regeneration per tick.
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pub budget_per_tick: f64,
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}
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||||
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impl Default for EnergyConfig {
|
||||
fn default() -> Self {
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||||
Self {
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||||
base_cost: 1.0,
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instability_exponent: 2.0,
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||||
max_cost: 100.0,
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budget_per_tick: 10.0,
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}
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||||
}
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}
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/// Scheduling configuration for prioritizing transitions.
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#[derive(Debug, Clone)]
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pub struct SchedulingConfig {
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/// Coherence thresholds for priority levels (5 levels).
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pub priority_thresholds: [f64; 5],
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/// Rate limits per priority level (transitions per tick).
|
||||
pub rate_limits: [usize; 5],
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}
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||||
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impl Default for SchedulingConfig {
|
||||
fn default() -> Self {
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||||
Self {
|
||||
priority_thresholds: [0.0, 0.3, 0.5, 0.7, 0.9],
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||||
rate_limits: [100, 50, 20, 10, 5],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Gating configuration for write/mutation operations.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct GatingConfig {
|
||||
/// Minimum coherence to allow writes.
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||||
pub min_write_coherence: f64,
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||||
/// Minimum coherence that must remain after a write.
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||||
pub min_post_write_coherence: f64,
|
||||
/// Recovery margin (percentage above minimum before writes resume).
|
||||
pub recovery_margin: f64,
|
||||
}
|
||||
|
||||
impl Default for GatingConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
min_write_coherence: 0.3,
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||||
min_post_write_coherence: 0.25,
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||||
recovery_margin: 0.2,
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||||
}
|
||||
}
|
||||
}
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||||
|
||||
// ============================================================================
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||||
// Coherence Module Implementation
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||||
// ============================================================================
|
||||
|
||||
/// Core coherence types and operations.
|
||||
pub mod coherence {
|
||||
/// A coherence value representing system stability.
|
||||
///
|
||||
/// Values range from 0.0 (completely incoherent) to 1.0 (fully coherent).
|
||||
/// The system should maintain coherence above a minimum threshold to
|
||||
/// prevent collapse.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
|
||||
pub struct Coherence(f64);
|
||||
|
||||
impl Coherence {
|
||||
/// Create a new coherence value.
|
||||
///
|
||||
/// Returns an error if the value is outside [0.0, 1.0].
|
||||
pub fn new(value: f64) -> Result<Self, &'static str> {
|
||||
if !(0.0..=1.0).contains(&value) {
|
||||
Err("Coherence must be between 0.0 and 1.0")
|
||||
} else {
|
||||
Ok(Self(value))
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a coherence value, clamping to valid range.
|
||||
pub fn clamped(value: f64) -> Self {
|
||||
Self(value.clamp(0.0, 1.0))
|
||||
}
|
||||
|
||||
/// Maximum coherence (1.0).
|
||||
pub fn maximum() -> Self {
|
||||
Self(1.0)
|
||||
}
|
||||
|
||||
/// Minimum coherence (0.0).
|
||||
pub fn minimum() -> Self {
|
||||
Self(0.0)
|
||||
}
|
||||
|
||||
/// Get the underlying value.
|
||||
pub fn value(&self) -> f64 {
|
||||
self.0
|
||||
}
|
||||
|
||||
/// Check if coherence is above a threshold.
|
||||
pub fn is_above(&self, threshold: f64) -> bool {
|
||||
self.0 >= threshold
|
||||
}
|
||||
|
||||
/// Check if coherence is below a threshold.
|
||||
pub fn is_below(&self, threshold: f64) -> bool {
|
||||
self.0 < threshold
|
||||
}
|
||||
|
||||
/// Calculate the drop from another coherence value.
|
||||
pub fn drop_from(&self, other: &Coherence) -> f64 {
|
||||
(other.0 - self.0).max(0.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Bounds defining coherence thresholds for enforcement.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CoherenceBounds {
|
||||
/// Minimum acceptable coherence (below = blocked).
|
||||
pub min_coherence: Coherence,
|
||||
/// Throttle threshold (below = rate limited).
|
||||
pub throttle_threshold: Coherence,
|
||||
/// Target coherence for recovery.
|
||||
pub target_coherence: Coherence,
|
||||
/// Maximum allowed drop in a single transition.
|
||||
pub max_delta_drop: f64,
|
||||
}
|
||||
|
||||
impl Default for CoherenceBounds {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
min_coherence: Coherence(0.3),
|
||||
throttle_threshold: Coherence(0.5),
|
||||
target_coherence: Coherence(0.8),
|
||||
max_delta_drop: 0.1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// State tracking for coherence over time.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CoherenceState {
|
||||
/// Current coherence value.
|
||||
pub current: Coherence,
|
||||
/// Historical coherence values.
|
||||
pub history: Vec<Coherence>,
|
||||
/// Trend direction (-1.0 declining, 0.0 stable, 1.0 improving).
|
||||
pub trend: f64,
|
||||
}
|
||||
|
||||
impl CoherenceState {
|
||||
/// Create a new coherence state.
|
||||
pub fn new(initial: Coherence) -> Self {
|
||||
Self {
|
||||
current: initial,
|
||||
history: vec![initial],
|
||||
trend: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Update with a new coherence reading.
|
||||
pub fn update(&mut self, new_coherence: Coherence) {
|
||||
let old = self.current.value();
|
||||
self.current = new_coherence;
|
||||
self.history.push(new_coherence);
|
||||
|
||||
// Keep history bounded
|
||||
if self.history.len() > 100 {
|
||||
self.history.remove(0);
|
||||
}
|
||||
|
||||
// Calculate trend
|
||||
let delta = new_coherence.value() - old;
|
||||
self.trend = self.trend * 0.9 + delta * 0.1;
|
||||
}
|
||||
|
||||
/// Check if coherence is declining.
|
||||
pub fn is_declining(&self) -> bool {
|
||||
self.trend < -0.01
|
||||
}
|
||||
|
||||
/// Check if coherence is improving.
|
||||
pub fn is_improving(&self) -> bool {
|
||||
self.trend > 0.01
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Transition Module Implementation
|
||||
// ============================================================================
|
||||
|
||||
/// Transition types and constraints.
|
||||
pub mod transition {
|
||||
use super::coherence::Coherence;
|
||||
|
||||
/// A generic transition that can be applied to a system.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Transition<T> {
|
||||
/// The transition data.
|
||||
pub data: T,
|
||||
/// Priority level (higher = more important).
|
||||
pub priority: u8,
|
||||
/// Estimated coherence impact.
|
||||
pub estimated_impact: f64,
|
||||
}
|
||||
|
||||
/// Constraint that limits allowed transitions.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TransitionConstraint {
|
||||
/// Name of the constraint.
|
||||
pub name: String,
|
||||
/// Maximum allowed coherence drop.
|
||||
pub max_coherence_drop: f64,
|
||||
/// Minimum coherence required to apply.
|
||||
pub min_required_coherence: Coherence,
|
||||
}
|
||||
|
||||
impl Default for TransitionConstraint {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
name: "default".to_string(),
|
||||
max_coherence_drop: 0.1,
|
||||
min_required_coherence: Coherence::clamped(0.3),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Result of attempting a transition.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum TransitionResult<T, E> {
|
||||
/// Transition was applied successfully.
|
||||
Applied {
|
||||
/// The result of the transition.
|
||||
result: T,
|
||||
/// Coherence change.
|
||||
coherence_delta: f64,
|
||||
},
|
||||
/// Transition was blocked.
|
||||
Blocked {
|
||||
/// Reason for blocking.
|
||||
reason: E,
|
||||
},
|
||||
/// Transition was throttled (delayed).
|
||||
Throttled {
|
||||
/// Delay before retry.
|
||||
delay_ms: u64,
|
||||
},
|
||||
/// Transition was modified to preserve coherence.
|
||||
Modified {
|
||||
/// The modified result.
|
||||
result: T,
|
||||
/// Description of modifications.
|
||||
modifications: String,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Attractor Module Implementation
|
||||
// ============================================================================
|
||||
|
||||
/// Attractor basins and guidance forces.
|
||||
pub mod attractor {
|
||||
/// An attractor representing a stable state.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Attractor<S> {
|
||||
/// The stable state.
|
||||
pub state: S,
|
||||
/// Strength of the attractor (0.0 - 1.0).
|
||||
pub strength: f64,
|
||||
/// Radius of the attractor basin.
|
||||
pub radius: f64,
|
||||
}
|
||||
|
||||
/// Basin of attraction around an attractor.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AttractorBasin<S> {
|
||||
/// The central attractor.
|
||||
pub attractor: Attractor<S>,
|
||||
/// Distance from the attractor center.
|
||||
pub distance: f64,
|
||||
/// Whether currently inside the basin.
|
||||
pub inside: bool,
|
||||
}
|
||||
|
||||
/// Force guiding the system toward an attractor.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct GuidanceForce {
|
||||
/// Direction of the force (unit vector or similar).
|
||||
pub direction: Vec<f64>,
|
||||
/// Magnitude of the force.
|
||||
pub magnitude: f64,
|
||||
}
|
||||
|
||||
impl GuidanceForce {
|
||||
/// Create a zero force.
|
||||
pub fn zero(dimensions: usize) -> Self {
|
||||
Self {
|
||||
direction: vec![0.0; dimensions],
|
||||
magnitude: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculate force toward a target.
|
||||
pub fn toward(from: &[f64], to: &[f64], strength: f64) -> Self {
|
||||
let direction: Vec<f64> = from
|
||||
.iter()
|
||||
.zip(to.iter())
|
||||
.map(|(a, b)| b - a)
|
||||
.collect();
|
||||
|
||||
let magnitude: f64 = direction.iter().map(|x| x * x).sum::<f64>().sqrt();
|
||||
|
||||
if magnitude < 0.0001 {
|
||||
return Self::zero(from.len());
|
||||
}
|
||||
|
||||
let normalized: Vec<f64> = direction.iter().map(|x| x / magnitude).collect();
|
||||
|
||||
Self {
|
||||
direction: normalized,
|
||||
magnitude: magnitude * strength,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Enforcement Module Implementation
|
||||
// ============================================================================
|
||||
|
||||
/// Enforcement mechanisms for delta-behavior.
|
||||
pub mod enforcement {
|
||||
use super::coherence::Coherence;
|
||||
use super::DeltaConfig;
|
||||
use core::time::Duration;
|
||||
|
||||
/// Enforcer that validates and gates transitions.
|
||||
pub struct DeltaEnforcer {
|
||||
config: DeltaConfig,
|
||||
energy_budget: f64,
|
||||
in_recovery: bool,
|
||||
}
|
||||
|
||||
impl DeltaEnforcer {
|
||||
/// Create a new enforcer with the given configuration.
|
||||
pub fn new(config: DeltaConfig) -> Self {
|
||||
Self {
|
||||
energy_budget: config.energy.budget_per_tick * 10.0,
|
||||
config,
|
||||
in_recovery: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if a transition should be allowed.
|
||||
pub fn check(
|
||||
&mut self,
|
||||
current: Coherence,
|
||||
predicted: Coherence,
|
||||
) -> EnforcementResult {
|
||||
// Check recovery mode
|
||||
if self.in_recovery {
|
||||
let recovery_target = self.config.bounds.min_coherence.value()
|
||||
+ self.config.gating.recovery_margin;
|
||||
if current.value() < recovery_target {
|
||||
return EnforcementResult::Blocked(
|
||||
"In recovery mode - waiting for coherence to improve".to_string()
|
||||
);
|
||||
}
|
||||
self.in_recovery = false;
|
||||
}
|
||||
|
||||
// Check minimum coherence
|
||||
if predicted.value() < self.config.bounds.min_coherence.value() {
|
||||
self.in_recovery = true;
|
||||
return EnforcementResult::Blocked(format!(
|
||||
"Would drop coherence to {:.3} (min: {:.3})",
|
||||
predicted.value(),
|
||||
self.config.bounds.min_coherence.value()
|
||||
));
|
||||
}
|
||||
|
||||
// Check delta drop
|
||||
let drop = predicted.drop_from(¤t);
|
||||
if drop > self.config.bounds.max_delta_drop {
|
||||
return EnforcementResult::Blocked(format!(
|
||||
"Coherence drop {:.3} exceeds max {:.3}",
|
||||
drop, self.config.bounds.max_delta_drop
|
||||
));
|
||||
}
|
||||
|
||||
// Check throttle threshold
|
||||
if predicted.value() < self.config.bounds.throttle_threshold.value() {
|
||||
return EnforcementResult::Throttled(Duration::from_millis(100));
|
||||
}
|
||||
|
||||
// Check energy budget
|
||||
let cost = self.calculate_cost(current, predicted);
|
||||
if cost > self.energy_budget {
|
||||
return EnforcementResult::Blocked("Energy budget exhausted".to_string());
|
||||
}
|
||||
self.energy_budget -= cost;
|
||||
|
||||
EnforcementResult::Allowed
|
||||
}
|
||||
|
||||
/// Calculate energy cost for a transition.
|
||||
fn calculate_cost(&self, current: Coherence, predicted: Coherence) -> f64 {
|
||||
let drop = (current.value() - predicted.value()).max(0.0);
|
||||
let instability_factor = (1.0_f64 / predicted.value().max(0.1))
|
||||
.powf(self.config.energy.instability_exponent);
|
||||
|
||||
(self.config.energy.base_cost + drop * 10.0 * instability_factor)
|
||||
.min(self.config.energy.max_cost)
|
||||
}
|
||||
|
||||
/// Regenerate energy budget (call once per tick).
|
||||
pub fn tick(&mut self) {
|
||||
self.energy_budget = (self.energy_budget + self.config.energy.budget_per_tick)
|
||||
.min(self.config.energy.budget_per_tick * 20.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// Result of enforcement check.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum EnforcementResult {
|
||||
/// Transition allowed.
|
||||
Allowed,
|
||||
/// Transition blocked with reason.
|
||||
Blocked(String),
|
||||
/// Transition throttled (rate limited).
|
||||
Throttled(Duration),
|
||||
}
|
||||
|
||||
impl EnforcementResult {
|
||||
/// Check if the result allows the transition.
|
||||
pub fn is_allowed(&self) -> bool {
|
||||
matches!(self, EnforcementResult::Allowed)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Tests
|
||||
// ============================================================================
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Simple test system for verification.
|
||||
struct TestSystem {
|
||||
state: f64,
|
||||
coherence: Coherence,
|
||||
}
|
||||
|
||||
impl TestSystem {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
state: 0.0,
|
||||
coherence: Coherence::maximum(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl DeltaSystem for TestSystem {
|
||||
type State = f64;
|
||||
type Transition = f64;
|
||||
type Error = &'static str;
|
||||
|
||||
fn coherence(&self) -> Coherence {
|
||||
self.coherence
|
||||
}
|
||||
|
||||
fn step(&mut self, delta: &f64) -> Result<(), Self::Error> {
|
||||
let predicted = self.predict_coherence(delta);
|
||||
if predicted.value() < 0.3 {
|
||||
return Err("Would violate coherence bound");
|
||||
}
|
||||
self.state += delta;
|
||||
self.coherence = predicted;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn predict_coherence(&self, delta: &f64) -> Coherence {
|
||||
let impact = delta.abs() * 0.1;
|
||||
Coherence::clamped(self.coherence.value() - impact)
|
||||
}
|
||||
|
||||
fn state(&self) -> &f64 {
|
||||
&self.state
|
||||
}
|
||||
|
||||
fn in_attractor(&self) -> bool {
|
||||
self.state.abs() < 0.1
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_coherence_bounds() {
|
||||
let c = Coherence::new(0.5).unwrap();
|
||||
assert_eq!(c.value(), 0.5);
|
||||
assert!(c.is_above(0.4));
|
||||
assert!(c.is_below(0.6));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_coherence_clamping() {
|
||||
let c = Coherence::clamped(1.5);
|
||||
assert_eq!(c.value(), 1.0);
|
||||
|
||||
let c = Coherence::clamped(-0.5);
|
||||
assert_eq!(c.value(), 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_delta_system() {
|
||||
let mut system = TestSystem::new();
|
||||
|
||||
// Small steps should succeed
|
||||
assert!(system.step(&0.1).is_ok());
|
||||
assert!(system.coherence().value() > 0.9);
|
||||
|
||||
// Large steps should fail
|
||||
assert!(system.step(&10.0).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_enforcer() {
|
||||
let config = DeltaConfig::default();
|
||||
let mut enforcer = enforcement::DeltaEnforcer::new(config);
|
||||
|
||||
let current = Coherence::new(0.8).unwrap();
|
||||
let good_prediction = Coherence::new(0.75).unwrap();
|
||||
let bad_prediction = Coherence::new(0.2).unwrap();
|
||||
|
||||
assert!(enforcer.check(current, good_prediction).is_allowed());
|
||||
assert!(!enforcer.check(current, bad_prediction).is_allowed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_config_presets() {
|
||||
let strict = DeltaConfig::strict();
|
||||
let relaxed = DeltaConfig::relaxed();
|
||||
|
||||
assert!(strict.bounds.min_coherence.value() > relaxed.bounds.min_coherence.value());
|
||||
assert!(strict.guidance_strength > relaxed.guidance_strength);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user