fix: reduce default bloom strength, ensure auto-cycle starts on load

- Default bloom: 0.2 → 0.08, radius 0.25 → 0.2, threshold 0.5 → 0.6
- PostProcessing constructor matches new defaults
- Bump SETTINGS_VERSION to '5' to clear stale localStorage (forces auto scenario)

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
ruv
2026-03-05 10:42:37 -05:00
parent bf4d64ad4b
commit da54ea07d2
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -77,9 +77,9 @@ export class PostProcessing {
// Bloom — tuned for green wireframe glow
this._bloomPass = new UnrealBloomPass(
new THREE.Vector2(size.x, size.y),
1.0, // strength (less aggressive than before)
0.5, // radius
0.25 // threshold
0.08, // strength — subtle glow, overridden by settings
0.2, // radius
0.6 // threshold
);
this.composer.addPass(this._bloomPass);