fix: brighten ambient light color and increase multiplier for room brightness slider

The ambient light color 0x446688 (dark blue-gray) was too dim to produce
visible brightness changes. Changed to 0xccccdd (bright neutral) with 5x
multiplier. Bumped SETTINGS_VERSION to force fresh defaults.

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
ruv
2026-03-05 10:56:37 -05:00
parent 944076733e
commit fb782e0d71
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -145,7 +145,7 @@ class Observatory {
// ---- Lighting ----
_setupLighting() {
this._ambient = new THREE.AmbientLight(0x446688, this.settings.ambient * 3.0);
this._ambient = new THREE.AmbientLight(0xccccdd, this.settings.ambient * 5.0);
this._scene.add(this._ambient);
const hemi = new THREE.HemisphereLight(0x6688bb, 0x203040, 1.2);