mirror of
https://github.com/ruvnet/RuView
synced 2026-08-10 20:31:42 +00:00
feat: Implement RSSI service for iOS and Web platforms
- Added IosRssiService to handle synthetic RSSI data for iOS. - Created WebRssiService to simulate RSSI scanning on the web. - Defined shared types for WifiNetwork and RssiService in rssi.service.ts. - Introduced simulation service to generate synthetic sensing data. - Implemented WebSocket service for real-time data handling with reconnection logic. - Established Zustand stores for managing application state related to MAT and pose data. - Developed theme context and utility functions for consistent styling and formatting. - Added type definitions for various application entities including API responses and sensing data. - Created utility functions for color mapping and URL validation. - Configured TypeScript settings for the mobile application.
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import { useCallback, useEffect, useRef } from 'react';
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import { StyleSheet, View } from 'react-native';
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import * as THREE from 'three';
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import type { SensingFrame } from '@/types/sensing';
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type GaussianSplatWebViewWebProps = {
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onReady: () => void;
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onFps: (fps: number) => void;
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onError: (msg: string) => void;
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frame: SensingFrame | null;
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};
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const BONES: [number, number][] = [
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[0,1],[0,2],[1,3],[2,4],[5,6],[5,7],[7,9],[6,8],[8,10],
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[5,11],[6,12],[11,12],[11,13],[13,15],[12,14],[14,16],
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];
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export const GaussianSplatWebViewWeb = ({ onReady, onFps, onError, frame }: GaussianSplatWebViewWebProps) => {
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const containerRef = useRef<HTMLDivElement>(null);
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const sceneRef = useRef<{
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renderer: THREE.WebGLRenderer;
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scene: THREE.Scene;
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camera: THREE.PerspectiveCamera;
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joints: THREE.Mesh[];
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boneLines: { line: THREE.Line; a: number; b: number }[];
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ring: THREE.Mesh;
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particleGeo: THREE.BufferGeometry;
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pointLight: THREE.PointLight;
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animId: number;
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cameraAngle: number;
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cameraRadius: number;
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cameraY: number;
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isDragging: boolean;
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frameCount: number;
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lastFpsTime: number;
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} | null>(null);
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const frameRef = useRef<SensingFrame | null>(null);
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// Keep frame ref current without re-running effect
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frameRef.current = frame;
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const cleanup = useCallback(() => {
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const s = sceneRef.current;
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if (!s) return;
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cancelAnimationFrame(s.animId);
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s.renderer.dispose();
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s.scene.traverse((obj) => {
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if (obj instanceof THREE.Mesh) {
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obj.geometry.dispose();
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if (Array.isArray(obj.material)) obj.material.forEach((m) => m.dispose());
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else obj.material.dispose();
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}
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});
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sceneRef.current = null;
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}, []);
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useEffect(() => {
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const container = containerRef.current;
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if (!container) return;
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try {
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const W = () => container.clientWidth || window.innerWidth;
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const H = () => container.clientHeight || window.innerHeight;
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// Renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
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renderer.setSize(W(), H());
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setClearColor(0x0a0e1a);
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container.appendChild(renderer.domElement);
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// Scene
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0e1a);
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scene.fog = new THREE.FogExp2(0x0a0e1a, 0.008);
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// Camera
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const camera = new THREE.PerspectiveCamera(60, W() / H(), 0.1, 500);
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camera.position.set(0, 2, 6);
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camera.lookAt(0, 1, 0);
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// Grid
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const grid = new THREE.GridHelper(20, 40, 0x1a3a4a, 0x0d1f2a);
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scene.add(grid);
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// Lights
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scene.add(new THREE.AmbientLight(0x32b8c6, 0.3));
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const pointLight = new THREE.PointLight(0x32b8c6, 1.5, 20);
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pointLight.position.set(0, 4, 0);
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scene.add(pointLight);
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// Skeleton joints (17 COCO keypoints)
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const jointGeo = new THREE.SphereGeometry(0.06, 8, 8);
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const joints: THREE.Mesh[] = [];
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for (let i = 0; i < 17; i++) {
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const mat = new THREE.MeshStandardMaterial({
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color: 0x32b8c6,
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emissive: 0x32b8c6,
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emissiveIntensity: 0.6,
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});
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const m = new THREE.Mesh(jointGeo, mat);
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m.visible = false;
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scene.add(m);
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joints.push(m);
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}
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// Bone lines
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const boneMat = new THREE.LineBasicMaterial({
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color: 0x32b8c6,
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transparent: true,
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opacity: 0.7,
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});
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const boneLines = BONES.map(([a, b]) => {
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const g = new THREE.BufferGeometry().setFromPoints([
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new THREE.Vector3(),
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new THREE.Vector3(),
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]);
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const l = new THREE.Line(g, boneMat);
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l.visible = false;
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scene.add(l);
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return { line: l, a, b };
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});
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// Particle field
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const N = 500;
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const particleGeo = new THREE.BufferGeometry();
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const pPos = new Float32Array(N * 3);
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for (let i = 0; i < N; i++) {
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pPos[i * 3] = (Math.random() - 0.5) * 16;
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pPos[i * 3 + 1] = Math.random() * 4;
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pPos[i * 3 + 2] = (Math.random() - 0.5) * 16;
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}
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particleGeo.setAttribute('position', new THREE.BufferAttribute(pPos, 3));
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const pMat = new THREE.PointsMaterial({
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color: 0x32b8c6,
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size: 0.04,
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transparent: true,
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opacity: 0.4,
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});
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scene.add(new THREE.Points(particleGeo, pMat));
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// Signal ring
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const ringGeo = new THREE.TorusGeometry(2, 0.02, 8, 64);
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const ringMat = new THREE.MeshBasicMaterial({
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color: 0x32b8c6,
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transparent: true,
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opacity: 0.3,
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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ring.rotation.x = Math.PI / 2;
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ring.position.y = 0.01;
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scene.add(ring);
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// State
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const state = {
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renderer,
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scene,
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camera,
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joints,
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boneLines,
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ring,
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particleGeo,
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pointLight,
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animId: 0,
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cameraAngle: 0,
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cameraRadius: 6,
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cameraY: 2,
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isDragging: false,
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frameCount: 0,
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lastFpsTime: performance.now(),
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};
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sceneRef.current = state;
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// Mouse interaction
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const canvas = renderer.domElement;
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const onMouseDown = () => { state.isDragging = true; };
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const onMouseUp = () => { state.isDragging = false; };
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const onMouseMove = (e: MouseEvent) => {
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if (state.isDragging) {
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state.cameraAngle += e.movementX * 0.01;
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state.cameraY = Math.max(0.5, Math.min(5, state.cameraY - e.movementY * 0.01));
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}
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};
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const onWheel = (e: WheelEvent) => {
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state.cameraRadius = Math.max(2, Math.min(15, state.cameraRadius + e.deltaY * 0.005));
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};
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canvas.addEventListener('mousedown', onMouseDown);
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canvas.addEventListener('mouseup', onMouseUp);
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canvas.addEventListener('mousemove', onMouseMove);
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canvas.addEventListener('wheel', onWheel, { passive: true });
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// Resize
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const onResize = () => {
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camera.aspect = W() / H();
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camera.updateProjectionMatrix();
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renderer.setSize(W(), H());
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};
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window.addEventListener('resize', onResize);
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// Animation loop
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const animate = () => {
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state.animId = requestAnimationFrame(animate);
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const t = performance.now() * 0.001;
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// Camera orbit
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if (!state.isDragging) state.cameraAngle += 0.002;
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camera.position.set(
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Math.sin(state.cameraAngle) * state.cameraRadius,
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state.cameraY,
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Math.cos(state.cameraAngle) * state.cameraRadius,
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);
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camera.lookAt(0, 1, 0);
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// Animate ring
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ring.material.opacity = 0.15 + Math.sin(t * 2) * 0.1;
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const scale = 1 + Math.sin(t) * 0.1;
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ring.scale.set(scale, scale, 1);
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// Animate particles
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const pp = particleGeo.attributes.position as THREE.BufferAttribute;
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for (let i = 0; i < N; i++) {
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(pp.array as Float32Array)[i * 3 + 1] += Math.sin(t + i) * 0.001;
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}
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pp.needsUpdate = true;
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// Update skeleton from frame data
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const currentFrame = frameRef.current;
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if (currentFrame) {
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const persons = (currentFrame as any).persons || [];
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if (persons.length > 0) {
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const kps = persons[0].keypoints || [];
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kps.forEach((kp: any, i: number) => {
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if (i < 17 && joints[i]) {
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joints[i].position.set(
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(kp.x - 0.5) * 4,
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(1 - kp.y) * 3,
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(kp.z || 0) * 2,
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);
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joints[i].visible = kp.confidence > 0.3;
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(joints[i].material as THREE.MeshStandardMaterial).emissiveIntensity =
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0.3 + kp.confidence * 0.7;
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}
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});
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boneLines.forEach(({ line, a, b }) => {
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if (joints[a].visible && joints[b].visible) {
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const pos = line.geometry.attributes.position as THREE.BufferAttribute;
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pos.setXYZ(0, joints[a].position.x, joints[a].position.y, joints[a].position.z);
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pos.setXYZ(1, joints[b].position.x, joints[b].position.y, joints[b].position.z);
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pos.needsUpdate = true;
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line.visible = true;
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} else {
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line.visible = false;
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}
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});
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} else {
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joints.forEach((j) => { j.visible = false; });
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boneLines.forEach((bl) => { bl.line.visible = false; });
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}
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// Adjust light from RSSI
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const features = (currentFrame as any).features;
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if (features) {
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const rssi = features.mean_rssi || -70;
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pointLight.intensity = 1 + Math.abs(rssi + 50) * 0.02;
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}
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}
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renderer.render(scene, camera);
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// FPS counter
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state.frameCount++;
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if (performance.now() - state.lastFpsTime >= 1000) {
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onFps(state.frameCount);
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state.frameCount = 0;
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state.lastFpsTime = performance.now();
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}
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};
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animate();
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onReady();
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return () => {
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canvas.removeEventListener('mousedown', onMouseDown);
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canvas.removeEventListener('mouseup', onMouseUp);
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canvas.removeEventListener('mousemove', onMouseMove);
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canvas.removeEventListener('wheel', onWheel);
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window.removeEventListener('resize', onResize);
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cleanup();
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if (container.contains(renderer.domElement)) {
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container.removeChild(renderer.domElement);
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}
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};
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} catch (err) {
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onError(err instanceof Error ? err.message : 'Failed to initialize 3D renderer');
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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return (
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<View style={styles.container}>
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<div
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ref={containerRef}
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style={{ width: '100%', height: '100%', backgroundColor: '#0a0e1a' }}
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/>
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</View>
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);
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};
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const styles = StyleSheet.create({
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container: {
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flex: 1,
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backgroundColor: '#0a0e1a',
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},
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});
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export default GaussianSplatWebViewWeb;
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