Files
ruvnet--RuView/v2
ruv 0e39faac73 feat(pointcloud): overlay browser face mesh on top of ESP32 backend feed
Lets the visitor enable their browser webcam face mesh in addition to
(not instead of) a connected ESP32 backend. Both render in the same
Three.js scene — the live ESP32-driven splats from /api/splats plus the
visitor's own face as a 478-vertex MediaPipe point cloud. Use cases:

- Local development: see your face overlaid on the camera+CSI fusion
  output to debug coordinate-frame alignment.
- Demos: show 'this is the room as ESP32 sees it, and this is me as
  MediaPipe sees me' side-by-side in one scene.

Implementation:
- Extract pushFaceSplats(splats) — pushes the 478 face vertices plus
  ~8000 edge-interpolated samples into the array, with no Foundation
  context. Reused by faceMeshFrame (demo path) and handleData (overlay
  path) so there is one source of truth for face-splat geometry.
- handleData now appends pushFaceSplats output to data.splats when the
  source is not 'face-mesh' AND the user has clicked the camera CTA.
  Sets data._faceOverlay so the badge can show '+ face overlay'.
- Camera CTA is no longer hidden in remote/live modes — it relabels to
  '▶ Add face overlay' so the affordance is clear. Strict-live mode
  (?live=1) still hides it because the offline panel takes over.
- Splat count in the info panel reflects the rendered total (backend +
  overlay) when the overlay is active.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-04-29 20:37:36 -04:00
..