Files
ruvnet--RuView/v2/crates/ruview-swarm/src/allocation/auction.rs
T
ruv 802176c02d refactor(swarm): rename wifi-densepose-swarm → ruview-swarm
The swarm control system is a RuView-level capability (drone coordination,
Raft consensus, MARL) that operates above the wifi-densepose sensing layer
rather than being a sub-component of it. Rename aligns with the project
identity and separates coordination infrastructure from sensing modules.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-05-30 01:30:14 -04:00

119 lines
3.7 KiB
Rust

//! Contract-net (auction) task allocation.
use crate::types::{DroneState, NodeId, SwarmTask, TaskId};
use std::collections::HashMap;
/// A bid submitted by a node for a task.
#[derive(Debug, Clone)]
pub struct Bid {
pub node_id: NodeId,
pub task_id: TaskId,
/// Lower score = more capable/willing. Computed by the bidding node.
pub score: f32,
}
/// Auction-based task allocator.
pub struct AuctionAllocator {
pub pending_tasks: HashMap<TaskId, SwarmTask>,
pub bids: HashMap<TaskId, Vec<Bid>>,
pub timeout_ms: u64,
}
impl AuctionAllocator {
pub fn new(timeout_ms: u64) -> Self {
Self {
pending_tasks: HashMap::new(),
bids: HashMap::new(),
timeout_ms,
}
}
/// Announce a new task (add to pending pool).
pub fn announce_task(&mut self, task: SwarmTask) {
let id = task.id;
self.pending_tasks.insert(id, task);
self.bids.entry(id).or_default();
}
/// Accept a bid for a pending task.
pub fn submit_bid(&mut self, bid: Bid) {
if self.pending_tasks.contains_key(&bid.task_id) {
self.bids.entry(bid.task_id).or_default().push(bid);
}
}
/// Resolve all pending tasks: assign each to the best bidder.
/// Returns a list of (TaskId, winning NodeId) pairs.
pub fn resolve(&mut self) -> Vec<(TaskId, NodeId)> {
let mut results = Vec::new();
let task_ids: Vec<TaskId> = self.pending_tasks.keys().copied().collect();
for task_id in task_ids {
let winner = self
.bids
.get(&task_id)
.and_then(|bids| {
bids.iter()
.min_by(|a, b| {
a.score.partial_cmp(&b.score).unwrap_or(std::cmp::Ordering::Equal)
})
.map(|b| b.node_id)
});
if let Some(winner_id) = winner {
if let Some(task) = self.pending_tasks.get_mut(&task_id) {
task.assigned_to = Some(winner_id);
}
results.push((task_id, winner_id));
self.bids.remove(&task_id);
}
}
// Clean up resolved tasks
for (tid, _) in &results {
self.pending_tasks.remove(tid);
}
results
}
/// Compute a bid score heuristic for a node given a task.
/// Returns a score ∈ [0, ∞): lower is better.
pub fn compute_bid_score(node: &DroneState, task: &SwarmTask) -> f32 {
let dist = node.position.distance_to(&task.target) as f32;
let battery_penalty = (100.0 - node.battery_pct) / 100.0;
let link_penalty = 1.0 - node.link_quality;
let priority_bonus = 1.0 - task.priority.clamp(0.0, 1.0);
dist / 100.0 + battery_penalty * 0.3 + link_penalty * 0.2 + priority_bonus * 0.1
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::types::{Position3D, SwarmTask, TaskId, TaskKind};
fn make_task(id: u64) -> SwarmTask {
SwarmTask {
id: TaskId(id),
kind: TaskKind::ReturnToHome,
priority: 0.5,
target: Position3D::zero(),
deadline_ms: None,
assigned_to: None,
}
}
#[test]
fn test_auction_assigns_best_bidder() {
let mut alloc = AuctionAllocator::new(1000);
let task = make_task(1);
alloc.announce_task(task);
alloc.submit_bid(Bid { node_id: NodeId(1), task_id: TaskId(1), score: 0.8 });
alloc.submit_bid(Bid { node_id: NodeId(2), task_id: TaskId(1), score: 0.3 });
let results = alloc.resolve();
assert_eq!(results.len(), 1);
assert_eq!(results[0].1, NodeId(2)); // lower score wins
}
}