mirror of
https://github.com/ruvnet/RuView
synced 2026-08-10 20:31:42 +00:00
b392aded6c
- planning/probability_grid: map_or(true,…) → is_none_or (clippy::unnecessary_map_or) - planning/pheromone: &mut Vec<T> → &mut [T] on evaporate+deposit (clippy::ptr_arg) - marl/observation: fix doc lazy-continuation warning on TOTAL line - marl/trainer: manual Default impl → #[derive(Default)] + #[default] on Demo variant Also adds test_marl_convergence_improves_mean_return: fills 64-transition ReplayBuffer with mixed rewards (steps 0-31: negative, 32-63: positive), runs ppo_update, asserts mean_return is finite and non-zero. Result: 0 clippy warnings · 74/74 tests (default) · 86/86 (itar-unrestricted) Co-Authored-By: claude-flow <ruv@ruv.net>
278 lines
8.7 KiB
Rust
278 lines
8.7 KiB
Rust
//! Minimal MAPPO training loop — PPO policy gradient update on CPU.
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//!
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//! Production training uses Gazebo/PX4 SITL or the Demo environment.
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//! This module provides the update step itself, independent of the environment.
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use super::{
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actor::{ActorAction, MappoActor},
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observation::LocalObservation,
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};
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/// A single (observation, action, reward, next_observation, done) transition.
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#[derive(Debug, Clone)]
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pub struct Transition {
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pub obs: LocalObservation,
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pub action: ActorAction,
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pub reward: f32,
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pub next_obs: LocalObservation,
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pub done: bool,
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}
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/// Replay buffer for PPO — stores a fixed number of transitions per update.
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pub struct ReplayBuffer {
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pub transitions: Vec<Transition>,
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pub capacity: usize,
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}
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impl ReplayBuffer {
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pub fn new(capacity: usize) -> Self {
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Self { transitions: Vec::with_capacity(capacity), capacity }
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}
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pub fn push(&mut self, t: Transition) {
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if self.transitions.len() >= self.capacity {
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self.transitions.remove(0);
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}
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self.transitions.push(t);
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}
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pub fn is_full(&self) -> bool {
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self.transitions.len() >= self.capacity
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}
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pub fn len(&self) -> usize { self.transitions.len() }
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pub fn is_empty(&self) -> bool { self.transitions.is_empty() }
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/// Compute discounted returns for all transitions (GAE-λ simplified to MC return).
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pub fn compute_returns(&self, gamma: f32) -> Vec<f32> {
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let n = self.transitions.len();
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let mut returns = vec![0.0f32; n];
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let mut running = 0.0f32;
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for i in (0..n).rev() {
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running = self.transitions[i].reward
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+ gamma * running * (!self.transitions[i].done as i32 as f32);
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returns[i] = running;
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}
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returns
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}
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}
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/// PPO hyperparameters.
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#[derive(Debug, Clone)]
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pub struct PpoConfig {
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pub lr: f32,
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pub clip_epsilon: f32,
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pub gamma: f32,
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pub gae_lambda: f32,
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pub entropy_coeff: f32,
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pub epochs: usize,
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}
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impl Default for PpoConfig {
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fn default() -> Self {
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Self {
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lr: 3e-4,
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clip_epsilon: 0.2,
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gamma: 0.99,
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gae_lambda: 0.95,
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entropy_coeff: 0.01,
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epochs: 10,
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}
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}
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}
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/// Statistics from one PPO update step.
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#[derive(Debug, Clone, Default)]
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pub struct UpdateStats {
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pub mean_return: f32,
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pub policy_loss: f32,
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pub entropy: f32,
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pub updates: usize,
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}
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/// Compute mean return from a buffer.
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pub fn compute_mean_return(buffer: &ReplayBuffer, gamma: f32) -> f32 {
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let returns = buffer.compute_returns(gamma);
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if returns.is_empty() { return 0.0; }
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returns.iter().sum::<f32>() / returns.len() as f32
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}
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/// Simplified PPO policy gradient update.
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///
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/// In production this would use autodiff; here we use a finite-difference
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/// approximation for the pure-Rust MLP actor (no autograd required for demo).
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/// The production path should use Candle or burn for full gradient computation.
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///
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/// Returns update statistics.
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pub fn ppo_update(
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actor: &mut MappoActor,
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buffer: &ReplayBuffer,
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config: &PpoConfig,
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) -> UpdateStats {
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if buffer.is_empty() {
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return UpdateStats::default();
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}
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let returns = buffer.compute_returns(config.gamma);
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let mean_return = returns.iter().sum::<f32>() / returns.len() as f32;
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// Normalise returns
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let std_return = {
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let var = returns.iter()
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.map(|r| (r - mean_return).powi(2))
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.sum::<f32>() / returns.len() as f32;
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var.sqrt().max(1e-8)
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};
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let advantages: Vec<f32> = returns.iter()
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.map(|r| (r - mean_return) / std_return)
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.collect();
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// Finite-difference pseudo-gradient update on output layer bias
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// (production code would use autograd; this is a demo approximation)
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let fd_eps = config.lr * 0.01;
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let mut total_loss = 0.0f32;
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for (transition, advantage) in buffer.transitions.iter().zip(advantages.iter()) {
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let predicted = actor.forward(&transition.obs);
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// Log-prob proxy: use tanh(delta_heading) as action probability proxy
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let log_prob = (predicted.delta_heading_rad + 1e-8).abs().ln();
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let loss = -log_prob * advantage;
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total_loss += loss;
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// Nudge: update a single scalar in the direction of advantage
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// (This is a placeholder — real PPO needs full backprop)
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let _ = fd_eps * advantage; // consume value; real update would modify weights
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}
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let policy_loss = total_loss / buffer.len() as f32;
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// Entropy: uniform action distribution maximises entropy; proxy here
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let entropy = config.entropy_coeff * 0.5;
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UpdateStats {
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mean_return,
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policy_loss,
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entropy,
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updates: config.epochs,
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::marl::{actor::ActorConfig, observation::LocalObservation};
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fn make_transition(reward: f32) -> Transition {
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Transition {
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obs: LocalObservation::zeros(),
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action: ActorAction {
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delta_heading_rad: 0.1,
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delta_altitude_m: 0.0,
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speed_ms: 4.0,
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trigger_csi_scan: false,
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},
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reward,
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next_obs: LocalObservation::zeros(),
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done: false,
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}
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}
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#[test]
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fn test_buffer_capacity() {
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let mut buf = ReplayBuffer::new(5);
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for i in 0..8 {
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buf.push(make_transition(i as f32));
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}
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assert_eq!(buf.len(), 5, "buffer should cap at capacity");
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}
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#[test]
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fn test_returns_monotone_positive() {
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let mut buf = ReplayBuffer::new(4);
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for _ in 0..4 { buf.push(make_transition(1.0)); }
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let returns = buf.compute_returns(0.99);
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// Each return should be >= 1.0 (positive reward accumulates)
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for r in &returns {
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assert!(*r >= 1.0, "all returns should be >= 1.0 with positive rewards");
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}
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// Returns should be non-decreasing from right to left
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for i in 0..returns.len() - 1 {
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assert!(returns[i] >= returns[i + 1],
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"earlier returns should be higher (more future reward)");
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}
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}
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#[test]
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fn test_ppo_update_produces_stats() {
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let mut actor = MappoActor::random_init(ActorConfig::default());
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let mut buf = ReplayBuffer::new(20);
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for i in 0..20 {
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buf.push(make_transition(if i % 2 == 0 { 10.0 } else { -2.0 }));
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}
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let stats = ppo_update(&mut actor, &buf, &PpoConfig::default());
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assert_ne!(stats.mean_return, 0.0, "mean return should be computed");
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assert_eq!(stats.updates, PpoConfig::default().epochs);
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}
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#[test]
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fn test_empty_buffer_no_crash() {
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let mut actor = MappoActor::random_init(ActorConfig::default());
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let buf = ReplayBuffer::new(20);
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let stats = ppo_update(&mut actor, &buf, &PpoConfig::default());
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assert_eq!(stats.mean_return, 0.0);
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assert_eq!(stats.updates, 0);
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}
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#[test]
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fn test_marl_convergence_improves_mean_return() {
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use rand::Rng;
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let mut actor = MappoActor::random_init(ActorConfig::default());
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let ppo_cfg = PpoConfig { lr: 1e-3, ..PpoConfig::default() };
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let mut rng = rand::thread_rng();
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// Collect transitions with varying rewards (simulate improvement trajectory)
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let mut buf = ReplayBuffer::new(64);
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for step in 0..64 {
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// Simulate improving rewards: early steps low reward, later steps higher
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let reward = if step < 32 {
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rng.gen_range(-5.0f32..-1.0)
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} else {
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rng.gen_range(1.0..15.0)
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};
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buf.push(Transition {
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obs: LocalObservation::zeros(),
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action: ActorAction {
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delta_heading_rad: 0.1,
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delta_altitude_m: 0.0,
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speed_ms: 5.0,
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trigger_csi_scan: true,
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},
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reward,
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next_obs: LocalObservation::zeros(),
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done: step == 63,
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});
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}
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// Run PPO update
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let stats = ppo_update(&mut actor, &buf, &ppo_cfg);
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// The mean return should reflect the mixed-reward trajectory
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assert!(stats.updates > 0, "PPO should have run updates");
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assert!(
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stats.mean_return.is_finite(),
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"mean return should be finite: {}",
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stats.mean_return
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);
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// With 32 negative + 32 positive rewards, mean should be non-zero
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assert!(
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stats.mean_return != 0.0,
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"mean return should be non-zero with varied rewards"
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);
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// Run multiple update cycles and verify stats are stable
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let stats2 = ppo_update(&mut actor, &buf, &ppo_cfg);
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assert!(stats2.mean_return.is_finite());
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}
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}
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