mirror of
https://github.com/ruvnet/RuView
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f49c722764
The Rust port lived two directories deep (rust-port/wifi-densepose-rs/) without any sibling under rust-port/ that warranted the extra level. Move the whole workspace up to v2/ to match v1/ (Python) at the same depth and shorten every cd / build command across the repo. git mv preserves history for all tracked files. 60 files updated for path references (CI workflows, ADRs, docs, scripts, READMEs, internal .claude-flow state). Two manual fixes for relative-cd paths in CLAUDE.md and ADR-043 that became wrong after the depth change (cd ../.. → cd ..). Validated: - cargo check --workspace --no-default-features → clean (after target/ nuke; the gitignored target/ was carried by the OS rename and had hard-coded old paths in build scripts) - cargo test --workspace --no-default-features → 1,539 passed, 0 failed, 8 ignored (same totals as pre-rename) - ESP32-S3 on COM7 → still streaming live CSI (cb #40300, RSSI -64 dBm) After-merge follow-up: contributors should `rm -rf v2/target` once and let cargo regenerate from the new path.
32 lines
998 B
Rust
32 lines
998 B
Rust
//! ESP32 hardware protocol modules.
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//!
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//! Implements sensing-first RF protocols for ESP32-S3 mesh nodes,
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//! including TDM (Time-Division Multiplexed) sensing schedules
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//! per ADR-029 (RuvSense) and ADR-031 (RuView).
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//!
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//! ## Security (ADR-032 / ADR-032a)
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//!
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//! - `quic_transport` -- QUIC-based authenticated transport for aggregator nodes
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//! - `secure_tdm` -- Secured TDM protocol with dual-mode (QUIC / manual crypto)
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pub mod tdm;
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pub mod quic_transport;
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pub mod secure_tdm;
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pub use tdm::{
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TdmSchedule, TdmCoordinator, TdmSlot, TdmSlotCompleted,
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SyncBeacon, TdmError,
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};
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pub use quic_transport::{
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SecurityMode, QuicTransportConfig, QuicTransportHandle, QuicTransportError,
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TransportStats, ConnectionState, MessageType, FramedMessage,
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STREAM_BEACON, STREAM_CSI, STREAM_CONTROL,
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};
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pub use secure_tdm::{
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SecureTdmCoordinator, SecureTdmConfig, SecureTdmError,
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SecLevel, AuthenticatedBeacon, SecureCycleOutput,
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ReplayWindow, AUTHENTICATED_BEACON_SIZE,
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};
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