mirror of
https://github.com/sharkdp/bat
synced 2026-07-28 17:51:44 +00:00
Initial prototype for Lua plugins
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@@ -241,6 +241,11 @@ impl App {
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.map(HighlightedLineRanges)
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.unwrap_or_default(),
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use_custom_assets: !self.matches.is_present("no-custom-assets"),
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plugins: self
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.matches
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.values_of_os("load-plugin")
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.unwrap_or_default()
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.collect(),
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})
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}
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@@ -474,6 +474,14 @@ pub fn build_app(interactive_output: bool) -> ClapApp<'static, 'static> {
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.help("Display all supported languages.")
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.long_help("Display a list of supported languages for syntax highlighting."),
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)
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.arg(
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Arg::with_name("load-plugin")
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.long("load-plugin")
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.takes_value(true)
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.value_name("name")
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.help("Load plugin with specified name.")
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.hidden_short_help(true)
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)
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.arg(
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Arg::with_name("unbuffered")
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.short("u")
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+46
-1
@@ -8,6 +8,7 @@ mod directories;
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mod input;
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use std::collections::{HashMap, HashSet};
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use std::ffi::OsStr;
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use std::io;
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use std::io::{BufReader, Write};
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use std::path::Path;
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@@ -218,7 +219,51 @@ pub fn list_themes(cfg: &Config) -> Result<()> {
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Ok(())
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}
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fn run_controller(inputs: Vec<Input>, config: &Config) -> Result<bool> {
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fn load_and_run_preprocess_plugins(plugins: &[&OsStr], inputs: &mut Vec<Input>) -> Result<()> {
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use bat::input::InputKind;
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use rlua::{Function, Lua, Result as LuaResult};
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use std::fs;
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use std::path::PathBuf;
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let lua = Lua::new();
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for plugin_name in plugins {
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// TODO: how to handle plugin priority?
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let mut plugin_path = PathBuf::from("plugins");
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plugin_path.push(plugin_name);
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let plugin_source_code = fs::read_to_string(&plugin_path).unwrap(); // TODO: proper error handling
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lua.context::<_, LuaResult<()>>(|lua_ctx| {
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let globals = lua_ctx.globals();
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lua_ctx.load(&plugin_source_code).exec()?;
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let preprocess: Function = globals.get("preprocess")?;
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for input in inputs.iter_mut() {
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if let InputKind::OrdinaryFile(ref mut path) = &mut input.kind {
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let path_str: String = path.to_string_lossy().into();
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let new_path = preprocess.call::<_, String>(path_str)?;
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*path = PathBuf::from(new_path);
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input.metadata.user_provided_name =
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Some(PathBuf::from(path.file_name().unwrap())); // TODO
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}
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}
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Ok(())
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})
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.map_err(|e| format!("Error while executing Lua code: {}", e))?;
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}
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Ok(())
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}
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fn run_controller(mut inputs: Vec<Input>, config: &Config) -> Result<bool> {
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load_and_run_preprocess_plugins(&config.plugins, &mut inputs)?;
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let assets = assets_from_cache_or_binary(config.use_custom_assets)?;
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let controller = Controller::new(config, &assets);
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controller.run(inputs)
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