Add fast path for two-character patterns in FuzzyMatchV2

For two ASCII characters, rows 0 and 1 of the score matrix collapse to
scalar running state, so Phase 2 and Phase 3 fuse into one pass with no
score arrays. withPos stores the two rows for the backtrace. Up to 1.4x
on two-char queries, the most common multi-char length.

Verify both fast paths against the general algorithm with exhaustive
(every short string over a class-complete alphabet) and fuzz tests,
runnable via the new make fuzz target.
This commit is contained in:
Junegunn Choi
2026-07-27 21:19:37 +09:00
parent 232722145e
commit f779e6a4df
5 changed files with 410 additions and 3 deletions
+4 -2
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@@ -3,8 +3,10 @@ CHANGELOG
0.74.2
------
- Single-character queries are up to 2.4x faster
- This is the most latency-sensitive case; the first keystroke scans the entire list before the result cache can help
- Performance optimizations for short queries
- The most critical case: fzf narrows results as you type, so short queries scan the largest candidate sets and the first keystroke scans the whole input.
- Single-character queries are up to 2.4x faster
- Two-character queries are up to 1.4x faster
- Faster sorting of search results; the default two-criteria ranking skips redundant radix passes
- Fixed nondeterministic match highlight positions
- fzf now detects terminal resize on Windows in `--height` mode (#4790) (@Cyrus580529)
+10
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@@ -97,6 +97,16 @@ test: $(SOURCES)
itest:
ruby test/runner.rb
# Actively fuzz the matcher fast paths against the general algorithm.
# Go fuzzes one target at a time, so iterate. Override duration with
# FUZZTIME (e.g. make fuzz FUZZTIME=5m).
FUZZTIME ?= 30s
fuzz:
@for t in FuzzFuzzyMatchV2Single FuzzFuzzyMatchV2Two; do \
echo "== $$t =="; \
$(GO) test -run '^$$' -fuzz "^$$t$$" -fuzztime $(FUZZTIME) ./src/algo || exit 1; \
done
bench:
cd src && SHELL=/bin/sh GOOS= $(GO) test -v -tags "$(TAGS)" -run=Bench -bench=. -benchmem
+181 -1
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@@ -463,6 +463,179 @@ func fuzzyMatchV2Single(caseSensitive bool, forward bool, input *util.Chars, b b
return result, &pos
}
// Test hooks: force the general path instead of a fast path, so the two can
// be compared for equivalence.
var (
disableSingle bool
disableTwo bool
)
// fuzzyMatchV2Two is a fused fast path for a two-character ASCII pattern on
// ASCII input. It replicates Phase 2 (row 0) and Phase 3 (row 1) of
// FuzzyMatchV2 in a single pass, carrying the row-0 diagonal/left values and
// the row-1 left value as scalars instead of materializing score arrays.
// When withPos is set, the two DP rows are stored so the backtrace can
// recover the matched character positions, exactly as the general Phase 4.
func fuzzyMatchV2Two(caseSensitive bool, forward bool, input *util.Chars, pchar0 byte, pchar1 byte, minIdx int, maxIdx int, withPos bool, slab *util.Slab) (Result, *[]int) {
sl := input.Bytes()
N := maxIdx - minIdx
// Row storage, only needed for the backtrace
var H0, C0, H1, C1 []int16
if withPos {
o := 0
o, H0 = alloc16(o, slab, N)
o, C0 = alloc16(o, slab, N)
o, H1 = alloc16(o, slab, N)
_, C1 = alloc16(o, slab, N)
}
maxScore, maxScorePos := int16(0), 0
prevClass := initialCharClass
// Subsequence tracking (equivalent to F[0], F[1] in Phase 2). The scope
// from asciiFuzzyIndex ends exactly at the last pchar1, so row 1's upper
// bound (Phase 3 lastIdx) is the final loop position; no separate var.
f0, f1 := -1, -1
// Row 0 running state at the previous position
var h0Prev, c0Prev, bPrev int16
inGap0 := false
// Row 1 running state
var h1Prev int16
inGap1 := false
for off := range N {
pos := minIdx + off
b := sl[pos]
class := asciiCharClasses[b]
lb := b
if !caseSensitive && b >= 'A' && b <= 'Z' {
lb = b + 32
}
bonus := bonusMatrix[prevClass][class]
prevClass = class
// Subsequence advance: pchar0 then pchar1
if f0 < 0 {
if lb == pchar0 {
f0 = off
}
} else if lb == pchar1 && f1 < 0 {
f1 = off
}
// Row 0 (pchar0)
var h0Cur, c0Cur int16
if lb == pchar0 {
h0Cur = scoreMatch + bonus*bonusFirstCharMultiplier
c0Cur = 1
inGap0 = false
} else {
if inGap0 {
h0Cur = max(h0Prev+scoreGapExtension, 0)
} else {
h0Cur = max(h0Prev+scoreGapStart, 0)
}
c0Cur = 0
inGap0 = true
}
if withPos {
H0[off], C0[off] = h0Cur, c0Cur
}
// Row 1 (pchar1), only within [f1, lastIdx]
if f1 >= 0 && off >= f1 {
var s1, s2, consecutive int16
hleft := h1Prev
if off == f1 {
hleft = 0
}
if inGap1 {
s2 = hleft + scoreGapExtension
} else {
s2 = hleft + scoreGapStart
}
if lb == pchar1 {
s1 = h0Prev + scoreMatch
bb := bonus
consecutive = c0Prev + 1
if consecutive > 1 {
fb := bPrev
if bb >= bonusBoundary && bb > fb {
consecutive = 1
} else {
bb = max(bb, bonusConsecutive, fb)
}
}
if s1+bb < s2 {
s1 += bonus
consecutive = 0
} else {
s1 += bb
}
}
inGap1 = s1 < s2
score := max(s1, s2, 0)
if forward && score > maxScore || !forward && score >= maxScore {
maxScore, maxScorePos = score, off
}
h1Prev = score
if withPos {
H1[off], C1[off] = score, consecutive
}
}
h0Prev, c0Prev, bPrev = h0Cur, c0Cur, bonus
}
if f1 < 0 {
return Result{-1, -1, 0}, nil
}
if !withPos {
return Result{minIdx + f0, minIdx + maxScorePos + 1, int(maxScore)}, nil
}
// Phase 4 backtrace, specialized to two rows. Mirrors the general loop:
// record a cell when it dominates its diagonal and left neighbors, then
// step up a row; otherwise step left. preferMatch breaks score ties and
// must not read row 1 left of f1 (unwritten, possibly stale slab data).
pos := posArray(true, 2)
i := 1
j := maxScorePos
preferMatch := true
for {
var s, s1, s2, cCur int16
if i == 1 {
s, cCur = H1[j], C1[j]
if j >= f1 {
s1 = H0[j-1]
}
if j > f1 {
s2 = H1[j-1]
}
} else {
s, cCur = H0[j], C0[j]
if j > f0 {
s2 = H0[j-1]
}
}
row := i
if s > s1 && (s > s2 || s == s2 && preferMatch) {
*pos = append(*pos, j+minIdx)
if i == 0 {
break
}
i--
}
preferMatch = cCur > 1 ||
row == 0 && j < N-1 && j+1 >= f1 && C1[j+1] > 0
j--
}
return Result{minIdx + j, minIdx + maxScorePos + 1, int(maxScore)}, pos
}
func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.Chars, pattern []rune, withPos bool, slab *util.Slab) (Result, *[]int) {
// Assume that pattern is given in lowercase if case-insensitive.
// First check if there's a match and calculate bonus for each position.
@@ -487,7 +660,7 @@ func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.
// Single-character ASCII pattern needs neither the prefilter nor the
// score matrix
if M == 1 && input.IsBytes() && pattern[0] < utf8.RuneSelf {
if !disableSingle && M == 1 && input.IsBytes() && pattern[0] < utf8.RuneSelf {
return fuzzyMatchV2Single(caseSensitive, forward, input, byte(pattern[0]), withPos)
}
@@ -499,6 +672,13 @@ func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.
// fmt.Println(N, maxIdx, idx, maxIdx-idx, input.ToString())
N = maxIdx - minIdx
// Two-character ASCII pattern: rows 0 and 1 collapse to scalar running
// state, so the general score arrays are unnecessary
if !disableTwo && M == 2 && input.IsBytes() &&
pattern[0] < utf8.RuneSelf && pattern[1] < utf8.RuneSelf {
return fuzzyMatchV2Two(caseSensitive, forward, input, byte(pattern[0]), byte(pattern[1]), minIdx, maxIdx, withPos, slab)
}
// Reuse pre-allocated integer slice to avoid unnecessary sweeping of garbages
offset16 := 0
offset32 := 0
+72
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@@ -241,3 +241,75 @@ func TestResultPositionsWithReusedSlab(t *testing.T) {
}
}
}
// TestFuzzyMatchV2TwoEquivalence verifies that the two-character fast path
// produces the same Result and positions as the general algorithm across
// case sensitivity, direction, and withPos, using a reused slab to surface
// any stale-data reads in the backtrace.
func TestFuzzyMatchV2TwoEquivalence(t *testing.T) {
words := []string{"src", "main", "core", "config", "parser", "render", "server",
"client", "index", "handler", "util", "list", "cache", "reader"}
exts := []string{".go", ".rb", ".py", ".md", ".c", ".txt"}
// Deterministic corpus (LCG), plus adversarial short/repeated items
corpus := []util.Chars{}
seed := uint32(12345)
next := func(n int) int { seed = seed*1664525 + 1013904223; return int(seed>>8) % n }
for i := 0; i < 4000; i++ {
depth := 2 + next(4)
s := ""
for d := 0; d < depth; d++ {
if d > 0 {
s += "/"
}
s += words[next(len(words))]
if next(5) == 0 {
s += "_" + words[next(len(words))]
}
}
s += exts[next(len(exts))]
corpus = append(corpus, util.ToChars([]byte(s)))
}
for _, s := range []string{"", "a", "ab", "aa", "aXb", "a/b", "//", "..", "abcabc",
"AaBb", "x.y.z", "a_b_c", "CoreCore", " co"} {
corpus = append(corpus, util.ToChars([]byte(s)))
}
pats := []string{"co", "ab", "aa", "//", "..", "sr", "a/", "_c", "oo", "Ab",
"z.", "b.", "1a", "ll", "re", "er", "Co"}
slab := util.MakeSlab(100*1024, 2048)
for _, cs := range []bool{false, true} {
for _, fwd := range []bool{true, false} {
for _, wp := range []bool{false, true} {
for _, p := range pats {
pattern := []rune(p)
for j := range corpus {
disableTwo = true
rg, pg := FuzzyMatchV2(cs, false, fwd, &corpus[j], pattern, wp, slab)
disableTwo = false
rt, pt := FuzzyMatchV2(cs, false, fwd, &corpus[j], pattern, wp, slab)
if rg != rt {
t.Fatalf("Result cs=%v fwd=%v wp=%v pat=%q item=%q: general %v vs two %v",
cs, fwd, wp, p, corpus[j].ToString(), rg, rt)
}
if (pg == nil) != (pt == nil) || (pg != nil && !equalInts(*pg, *pt)) {
t.Fatalf("Pos cs=%v fwd=%v wp=%v pat=%q item=%q: general %v vs two %v",
cs, fwd, wp, p, corpus[j].ToString(), pg, pt)
}
}
}
}
}
}
}
func equalInts(a, b []int) bool {
if len(a) != len(b) {
return false
}
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}
+143
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@@ -0,0 +1,143 @@
package algo
// Equivalence tests for the single- and two-character fast paths against the
// general FuzzyMatchV2 algorithm, which serves as the oracle.
//
// Two complementary strategies:
// - Exhaustive: every string up to a fixed length over an alphabet that
// covers all ASCII character classes, so every local scoring branch is
// exercised (not merely sampled).
// - Fuzz: coverage-guided, arbitrary length, to reach cases the bounded
// exhaustive sweep cannot (e.g. long gaps where a high score decays).
import (
"testing"
"github.com/junegunn/fzf/src/util"
)
// One char of each ASCII class that affects scoring: lower, upper, delimiter,
// number, non-word, whitespace.
var equivAlphabet = []byte{'a', 'B', '/', '1', '_', ' '}
func samePos(a, b *[]int) bool {
if (a == nil) != (b == nil) {
return false
}
if a == nil {
return true
}
return equalInts(*a, *b)
}
// compareFastPath runs a single input/pattern/params pair through both the
// fast path and the general algorithm and fails on any difference.
func compareFastPath(t *testing.T, chars *util.Chars, pattern []rune, cs, fwd, wp bool, disable *bool, slab *util.Slab) {
t.Helper()
*disable = true
rg, pg := FuzzyMatchV2(cs, false, fwd, chars, pattern, wp, slab)
*disable = false
rt, pt := FuzzyMatchV2(cs, false, fwd, chars, pattern, wp, slab)
if rg != rt || !samePos(pg, pt) {
t.Fatalf("mismatch item=%q pat=%q cs=%v fwd=%v wp=%v: general %v %v vs fast %v %v",
chars.ToString(), string(pattern), cs, fwd, wp, rg, pg, rt, pt)
}
}
// lowerPattern lowercases the pattern for case-insensitive search, matching
// the Algo contract (the pattern is pre-lowercased by BuildPattern).
func lowerPattern(p []rune, cs bool) []rune {
if cs {
return p
}
out := make([]rune, len(p))
for i, c := range p {
if c >= 'A' && c <= 'Z' {
c += 32
}
out[i] = c
}
return out
}
func runExhaustive(t *testing.T, patLen, maxLen int, disable *bool) {
// All patterns of length patLen over the alphabet
var pats [][]rune
var genPat func(cur []rune)
genPat = func(cur []rune) {
if len(cur) == patLen {
pats = append(pats, append([]rune(nil), cur...))
return
}
for _, c := range equivAlphabet {
genPat(append(cur, rune(c)))
}
}
genPat(nil)
slab := util.MakeSlab(100*1024, 2048)
buf := make([]byte, 0, maxLen)
var rec func(depth int)
rec = func(depth int) {
chars := util.ToChars(append([]byte(nil), buf...))
for _, cs := range []bool{false, true} {
for _, fwd := range []bool{true, false} {
for _, wp := range []bool{false, true} {
for _, p := range pats {
compareFastPath(t, &chars, lowerPattern(p, cs), cs, fwd, wp, disable, slab)
}
}
}
}
if depth == maxLen {
return
}
for _, c := range equivAlphabet {
buf = append(buf, c)
rec(depth + 1)
buf = buf[:len(buf)-1]
}
}
rec(0)
}
func TestFuzzyMatchV2SingleExhaustive(t *testing.T) {
runExhaustive(t, 1, 6, &disableSingle)
}
func TestFuzzyMatchV2TwoExhaustive(t *testing.T) {
runExhaustive(t, 2, 6, &disableTwo)
}
func fuzzFastPath(f *testing.F, patLen int, disable *bool) {
f.Add("core_color/view/server.txt", "co")
f.Add("a b", "ab")
f.Add("XyZ/123_abc.def", "z1")
f.Add("aaaaaaaaaaaaaaaaaaaaaaaa", "aa")
slab := util.MakeSlab(200*1024, 4096)
f.Fuzz(func(t *testing.T, input, pat string) {
r := []rune(pat)
if len(r) != patLen {
return
}
for _, c := range r {
if c >= 128 {
return
}
}
chars := util.ToChars([]byte(input))
if !chars.IsBytes() {
return
}
for _, cs := range []bool{false, true} {
for _, fwd := range []bool{true, false} {
for _, wp := range []bool{false, true} {
compareFastPath(t, &chars, lowerPattern(r, cs), cs, fwd, wp, disable, slab)
}
}
}
})
}
func FuzzFuzzyMatchV2Single(f *testing.F) { fuzzFastPath(f, 1, &disableSingle) }
func FuzzFuzzyMatchV2Two(f *testing.F) { fuzzFastPath(f, 2, &disableTwo) }