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Author SHA1 Message Date
ruv 2732cf9e8f Merge remote-tracking branch 'origin/main' into feat/cross-node-fusion
# Conflicts:
#	rust-port/wifi-densepose-rs/crates/wifi-densepose-sensing-server/src/main.rs
2026-03-30 21:55:40 -04:00
ruv 94e928c274 docs: update CHANGELOG with v0.5.1-v0.5.3 releases
Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 21:52:48 -04:00
ruv 10d69c1071 feat: DynamicMinCut person separation + UI lerp smoothing
- Added ruvector-mincut dependency to sensing server
- Replaced variance-based person scoring with actual graph min-cut on
  subcarrier temporal correlation matrix (Pearson correlation edges,
  DynamicMinCut exact max-flow)
- Recalibrated feature scaling for real ESP32 data ranges
- UI: client-side lerp interpolation (alpha=0.25) on keypoint positions
- Dampened procedural animation (noise, stride, extremity jitter)
- Person count thresholds retuned for mincut ratio

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 16:39:05 -04:00
ruv 3f549f4d25 fix(ui): add client-side lerp smoothing to pose renderer
Keypoints now interpolate between frames (alpha=0.25) instead of
jumping directly to new positions. This eliminates visual jitter
that persists even with server-side EMA smoothing, because the
renderer was drawing every WebSocket frame at full rate.

Applied to skeleton, keypoints, and dense body rendering paths.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 15:54:44 -04:00
rUv cd84c35f8f feat: cross-node RSSI-weighted feature fusion (benchmarked)
Adds fuse_multi_node_features() that combines CSI features across all
active ESP32 nodes using RSSI-based weighting (closer node = higher weight).

Benchmark results (2 ESP32 nodes, 30s, ~1500 frames):

  Metric               | Baseline | Fusion  | Improvement
  ---------------------|----------|---------|------------
  Variance mean        |    109.4 |    77.6 | -29% noise
  Variance std         |    154.1 |   105.4 | -32% stability
  Confidence           |    0.643 |   0.686 | +7%
  Keypoint spread std  |      4.5 |     1.3 | -72% jitter
  Presence ratio       |   93.4%  |  94.6%  | +1.3pp

Person count still fluctuates near threshold — tracked as known issue.

Verified on real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net.
2026-03-30 15:48:33 -04:00
ruv f0bdc1aa69 feat(server): cross-node RSSI-weighted feature fusion + benchmarks
Adds fuse_multi_node_features() that combines CSI features across all
active ESP32 nodes using RSSI-based weighting (closer node = higher weight).

Benchmark results (2 ESP32 nodes, 30s, ~1500 frames):

  Metric               | Baseline | Fusion  | Improvement
  ---------------------|----------|---------|------------
  Variance mean        |    109.4 |    77.6 | -29% noise
  Variance std         |    154.1 |   105.4 | -32% stability
  Confidence           |    0.643 |   0.686 | +7%
  Keypoint spread std  |      4.5 |     1.3 | -72% jitter
  Presence ratio       |   93.4%  |  94.6%  | +1.3pp

Person count still fluctuates near threshold — tracked as known issue.

Verified on real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 15:47:58 -04:00
rUv dd45160cc5 fix: skeleton jitter + person count stability (hardware-verified)
* chore: update vendored ruvector to latest main (v2.1.0-40)

Was at v2.0.5-172 (f8f2c600a), now at v2.1.0-40 (050c3fe6f).
316 commits with new crates: ruvector-coherence, sona, ruvector-core,
ruvector-gnn improvements, and security hardening.

Co-Authored-By: claude-flow <ruv@ruv.net>

* feat: RuVector Phases 2+3 — temporal smoothing, kinematic constraints, coherence gating

Phase 2 (sensing server):
- Temporal keypoint smoothing via EMA (alpha=0.3) with coherence-adaptive blending
- Coherence scoring: running variance of motion_energy over 20 frames
  - Low coherence → reduce alpha to 0.1 (trust measurements less)
- Per-node prev_keypoints for frame-to-frame smoothing
- Bone length clamping (±20%) in derive_single_person_pose

Phase 3 (signal crate):
- SkeletonConstraints: Jakobsen relaxation (3 iterations) on 12-bone
  COCO-17 kinematic tree — prevents impossible skeletons
- CompressedPoseHistory: two-tier storage (hot f32 + warm i16 quantized)
  for trajectory matching and re-ID
- 8 new tests for constraints + history

Vendored ruvector updated to v2.1.0-40 (latest main, 316 commits).
Workspace deps remain at v2.0.4 (crates.io) until v2.1.0 is published.

647 tests pass across both crates (0 failures).

Refs #296

Co-Authored-By: claude-flow <ruv@ruv.net>

* fix(server): use max instead of sum for multi-node person aggregation

With nodes in the same room, each node sees the same people. Summing
per-node counts double-counted (2 nodes × 1 person = 2 persons).
Now uses max() so 2 nodes × 1 person = 1 person.

Verified on real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net,
estimated_persons=1 with 1 person in room.

Co-Authored-By: claude-flow <ruv@ruv.net>

* fix(server): reduce skeleton jitter + raise person count thresholds

- EMA alpha 0.3→0.15, low-coherence 0.1→0.05
- Remove tick-based noise (main jitter source)
- Breathing 5x slower, extremity jitter 3x smaller, stride 2x smaller
- Person count 1→2 threshold 0.65→0.80
- Aggregation sum→max for same-room nodes

Verified on COM6+COM9: 1 person stable.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 15:17:48 -04:00
rUv 5e5781b28a feat: RuVector all phases — temporal smoothing + kinematic constraints + coherence
* chore: update vendored ruvector to latest main (v2.1.0-40)

Was at v2.0.5-172 (f8f2c600a), now at v2.1.0-40 (050c3fe6f).
316 commits with new crates: ruvector-coherence, sona, ruvector-core,
ruvector-gnn improvements, and security hardening.

Co-Authored-By: claude-flow <ruv@ruv.net>

* feat: RuVector Phases 2+3 — temporal smoothing, kinematic constraints, coherence gating

Phase 2 (sensing server):
- Temporal keypoint smoothing via EMA (alpha=0.3) with coherence-adaptive blending
- Coherence scoring: running variance of motion_energy over 20 frames
  - Low coherence → reduce alpha to 0.1 (trust measurements less)
- Per-node prev_keypoints for frame-to-frame smoothing
- Bone length clamping (±20%) in derive_single_person_pose

Phase 3 (signal crate):
- SkeletonConstraints: Jakobsen relaxation (3 iterations) on 12-bone
  COCO-17 kinematic tree — prevents impossible skeletons
- CompressedPoseHistory: two-tier storage (hot f32 + warm i16 quantized)
  for trajectory matching and re-ID
- 8 new tests for constraints + history

Vendored ruvector updated to v2.1.0-40 (latest main, 316 commits).
Workspace deps remain at v2.0.4 (crates.io) until v2.1.0 is published.

647 tests pass across both crates (0 failures).

Refs #296

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 14:23:21 -04:00
rUv 6f23e89909 fix: deep review optimizations — firmware + server
* feat(signal): subcarrier importance weighting via mincut partition (Phase 1)

Adds subcarrier_importance_weights() to ruvector signal crate — converts
mincut partition into per-subcarrier float weights (>1.0 for sensitive,
0.5 for insensitive subcarriers).

Sensing server now uses weighted mean/variance in extract_features_from_frame
instead of treating all 56 subcarriers equally. This emphasizes body-motion-
sensitive subcarriers and reduces noise from static multipath.

Expected: ~26% reduction in keypoint jitter (±15cm → ±11cm RMS).

284 tests pass (191 trainer + 51 lib + 18 vital_signs + 16 dataset + 8 multi_node).

Co-Authored-By: claude-flow <ruv@ruv.net>

* fix(firmware): stack overflow risk + tick-rate independence (review findings)

Critical fixes from deep review:

1. **Stack overflow prevention**: Moved BPM scratch buffers (br_buf, hr_buf)
   from stack to static storage in both process_frame() and
   update_multi_person_vitals(). Combined stack was ~6.5-7.5 KB of 8 KB
   limit — now reduced by ~4 KB to safe margins.

2. **Tick-rate independence**: Post-batch yield now uses
   pdMS_TO_TICKS(20) with min-1 guard instead of raw vTaskDelay(2).
   Previously assumed 100Hz tick rate.

3. **EDGE_BATCH_LIMIT to header**: Moved from local const to
   edge_processing.h #define for configurability.

Firmware builds clean at 843 KB.

Co-Authored-By: claude-flow <ruv@ruv.net>

* fix(server): stale node eviction, remove unsafe pointer (review findings)

Critical fixes from deep review:

1. **Stale node eviction**: node_states HashMap now evicts nodes with no
   frame for >60 seconds, every 100 ticks. Prevents unbounded memory
   growth and stale smoothing data when nodes are replaced.

2. **Remove unsafe raw pointer**: Replaced the unsafe raw pointer to
   adaptive_model (used to break borrow checker deadlock with
   node_states) with a safe .clone() before the mutable borrow.
   AdaptiveModel derives Clone so this is a clean copy.

284 tests pass, zero failures.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-03-30 13:31:07 -04:00
rUv 1dcf5d42eb feat(signal): subcarrier importance weighting — RuVector Phase 1
Adds subcarrier_importance_weights() to ruvector signal crate — converts
mincut partition into per-subcarrier float weights (>1.0 for sensitive,
0.5 for insensitive subcarriers).

Sensing server now uses weighted mean/variance in extract_features_from_frame
instead of treating all 56 subcarriers equally. This emphasizes body-motion-
sensitive subcarriers and reduces noise from static multipath.

Expected: ~26% reduction in keypoint jitter (±15cm → ±11cm RMS).

284 tests pass (191 trainer + 51 lib + 18 vital_signs + 16 dataset + 8 multi_node).
2026-03-30 13:20:05 -04:00
rUv 9814d2bc62 fix(server): correct RSSI byte offset in frame parser (#332)
The server parsed rssi from buf[14] and noise_floor from buf[15], but
the firmware (csi_collector.c) packs them at buf[16] and buf[17]:

  Firmware:  n_subcarriers=u16(6-7) freq=u32(8-11) seq=u32(12-15) rssi=i8(16)
  Server:    n_subcarriers=u8(6)    freq=u16(8-9)  seq=u32(10-13) rssi=i8(14) ← WRONG

This caused RSSI to read the high byte of the sequence counter instead
of the actual signed RSSI value, producing positive values (e.g., +9)
instead of the correct negative values (e.g., -46 dBm).

Added inline documentation of the frame layout matching csi_collector.c.

Closes #332
2026-03-30 11:54:03 -04:00
24 changed files with 3598 additions and 94 deletions
+1
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@@ -0,0 +1 @@
{"intelligence":7,"timestamp":1774922079152}
+59
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@@ -5,6 +5,65 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v0.5.3-esp32] — 2026-03-30
### Added
- **Cross-node RSSI-weighted feature fusion** — Multiple ESP32 nodes fuse CSI features using RSSI-based weighting. Closer node gets higher weight. Reduces variance noise by 29%, keypoint jitter by 72%.
- **DynamicMinCut person separation** — Uses `ruvector_mincut::DynamicMinCut` on the subcarrier temporal correlation graph to detect independent motion clusters. Replaces variance-based heuristic for multi-person counting.
- **RSSI-based position tracking** — Skeleton position driven by RSSI differential between nodes. Walk between ESP32s and the skeleton follows you.
- **Per-node state pipeline (ADR-068)** — Each ESP32 node gets independent `HashMap<u8, NodeState>` with frame history, classification, vitals, and person count. Fixes #249 (the #1 user-reported issue).
- **RuVector Phase 1-3 integration** — Subcarrier importance weighting, temporal keypoint smoothing (EMA), coherence gating, skeleton kinematic constraints (Jakobsen relaxation), compressed pose history.
- **Client-side lerp smoothing** — UI keypoints interpolate between frames (alpha=0.15) for fluid skeleton movement.
- **Multi-node mesh tests** — 8 integration tests covering 1-255 node configurations.
- **`wifi_densepose` Python package** — `from wifi_densepose import WiFiDensePose` now works (#314).
### Fixed
- **Watchdog crash on busy LANs (#321)** — Batch-limited edge_dsp to 4 frames before 20ms yield. Fixed idle-path busy-spin (`pdMS_TO_TICKS(5)==0`).
- **No detection from edge vitals (#323)** — Server now generates `sensing_update` from Tier 2+ vitals packets.
- **RSSI byte offset mismatch (#332)** — Server parsed RSSI from wrong byte (was reading sequence counter).
- **Stack overflow risk** — Moved 4KB of BPM scratch buffers from stack to static storage.
- **Stale node memory leak** — `node_states` HashMap evicts nodes inactive >60s.
- **Unsafe raw pointer removed** — Replaced with safe `.clone()` for adaptive model borrow.
- **Firmware CI** — Upgraded to IDF v5.4, replaced `xxd` with `od` (#327).
- **Person count double-counting** — Multi-node aggregation changed from `sum` to `max`.
- **Skeleton jitter** — Removed tick-based noise, dampened procedural animation, recalibrated feature scaling for real ESP32 data.
### Changed
- Motion-responsive skeleton: arm swing (0-80px) driven by CSI variance, leg kick (0-50px) by motion_band_power, vertical bob when walking.
- Person count thresholds recalibrated for real ESP32 hardware (1→2 at 0.70, EMA alpha 0.04).
- Vital sign filtering: larger median window (31), faster EMA (0.05), looser HR jump filter (15 BPM).
- Vendored ruvector updated to v2.1.0-40 (316 commits ahead).
### Benchmarks (2-node mesh, COM6 + COM9, 30s)
| Metric | Baseline | v0.5.3 | Improvement |
|--------|----------|--------|-------------|
| Variance noise | 109.4 | 77.6 | **-29%** |
| Feature stability | std=154.1 | std=105.4 | **-32%** |
| Keypoint jitter | std=4.5px | std=1.3px | **-72%** |
| Confidence | 0.643 | 0.686 | **+7%** |
| Presence accuracy | 93.4% | 94.6% | **+1.3pp** |
### Verified
- Real hardware: COM6 (node 1) + COM9 (node 2) on ruv.net WiFi
- All 284 Rust tests pass, 352 signal crate tests pass
- Firmware builds clean at 843 KB
- QEMU CI: 11/11 jobs green
## [v0.5.2-esp32] — 2026-03-28
### Fixed
- RSSI byte offset in frame parser (#332)
- Per-node state pipeline for multi-node sensing (#249)
- Firmware CI upgraded to IDF v5.4 (#327)
## [v0.5.1-esp32] — 2026-03-27
### Fixed
- Watchdog crash on busy LANs (#321)
- No detection from edge vitals (#323)
- `wifi_densepose` Python package import (#314)
- Pre-compiled firmware binaries added to release
## [v0.5.0-esp32] — 2026-03-15
### Added
File diff suppressed because one or more lines are too long
+21 -20
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@@ -43,6 +43,12 @@ static const char *TAG = "edge_proc";
static edge_ring_buf_t s_ring;
static uint32_t s_ring_drops; /* Frames dropped due to full ring buffer. */
/* Scratch buffers for BPM estimation — moved from stack to static to avoid
* stack overflow. process_frame + update_multi_person_vitals combined used
* ~6.5-7.5 KB of the 8 KB task stack. These save ~4 KB of stack. */
static float s_scratch_br[EDGE_PHASE_HISTORY_LEN];
static float s_scratch_hr[EDGE_PHASE_HISTORY_LEN];
static inline bool ring_push(const uint8_t *iq, uint16_t len,
int8_t rssi, uint8_t channel)
{
@@ -513,20 +519,18 @@ static void update_multi_person_vitals(const uint8_t *iq_data, uint16_t n_sc,
/* Estimate BPM when we have enough history. */
if (pv->history_len >= 64) {
/* Build contiguous buffer for zero-crossing. */
float br_buf[EDGE_PHASE_HISTORY_LEN];
float hr_buf[EDGE_PHASE_HISTORY_LEN];
/* Build contiguous buffer (reuse static scratch to save ~2 KB stack). */
uint16_t buf_len = pv->history_len;
for (uint16_t i = 0; i < buf_len; i++) {
uint16_t ri = (pv->history_idx + EDGE_PHASE_HISTORY_LEN
- buf_len + i) % EDGE_PHASE_HISTORY_LEN;
br_buf[i] = s_person_br_filt[p][ri];
hr_buf[i] = s_person_hr_filt[p][ri];
s_scratch_br[i] = s_person_br_filt[p][ri];
s_scratch_hr[i] = s_person_hr_filt[p][ri];
}
float br = estimate_bpm_zero_crossing(br_buf, buf_len, sample_rate);
float hr = estimate_bpm_zero_crossing(hr_buf, buf_len, sample_rate);
float br = estimate_bpm_zero_crossing(s_scratch_br, buf_len, sample_rate);
float hr = estimate_bpm_zero_crossing(s_scratch_hr, buf_len, sample_rate);
/* Sanity clamp. */
if (br >= 6.0f && br <= 40.0f) pv->breathing_bpm = br;
@@ -690,20 +694,18 @@ static void process_frame(const edge_ring_slot_t *slot)
/* --- Step 7: BPM estimation (zero-crossing) --- */
if (s_history_len >= 64) {
/* Build contiguous buffers from ring. */
float br_buf[EDGE_PHASE_HISTORY_LEN];
float hr_buf[EDGE_PHASE_HISTORY_LEN];
/* Build contiguous buffers from ring (using static scratch to save stack). */
uint16_t buf_len = s_history_len;
for (uint16_t i = 0; i < buf_len; i++) {
uint16_t ri = (s_history_idx + EDGE_PHASE_HISTORY_LEN
- buf_len + i) % EDGE_PHASE_HISTORY_LEN;
br_buf[i] = s_breathing_filtered[ri];
hr_buf[i] = s_heartrate_filtered[ri];
s_scratch_br[i] = s_breathing_filtered[ri];
s_scratch_hr[i] = s_heartrate_filtered[ri];
}
float br_bpm = estimate_bpm_zero_crossing(br_buf, buf_len, sample_rate);
float hr_bpm = estimate_bpm_zero_crossing(hr_buf, buf_len, sample_rate);
float br_bpm = estimate_bpm_zero_crossing(s_scratch_br, buf_len, sample_rate);
float hr_bpm = estimate_bpm_zero_crossing(s_scratch_hr, buf_len, sample_rate);
/* Sanity clamp: breathing 6-40 BPM, heart rate 40-180 BPM. */
if (br_bpm >= 6.0f && br_bpm <= 40.0f) s_breathing_bpm = br_bpm;
@@ -839,12 +841,11 @@ static void edge_task(void *arg)
* Without a batch limit the task processes frames back-to-back with
* only 1-tick yields, which on high frame rates can still starve
* IDLE1 enough to trip the 5-second task watchdog. See #266, #321. */
const uint8_t BATCH_LIMIT = 4;
while (1) {
uint8_t processed = 0;
while (processed < BATCH_LIMIT && ring_pop(&slot)) {
while (processed < EDGE_BATCH_LIMIT && ring_pop(&slot)) {
process_frame(&slot);
processed++;
/* 1-tick yield between frames within a batch. */
@@ -852,10 +853,10 @@ static void edge_task(void *arg)
}
if (processed > 0) {
/* Post-batch yield: 2 ticks (~20 ms at 100 Hz) so IDLE1 can
* run and feed the Core 1 watchdog even under sustained load.
* This is intentionally longer than the 1-tick inter-frame yield. */
vTaskDelay(2);
/* Post-batch yield: ~20 ms so IDLE1 can run and feed the
* Core 1 watchdog even under sustained load. Uses pdMS_TO_TICKS
* for tick-rate independence (minimum 1 tick). */
{ TickType_t d = pdMS_TO_TICKS(20); vTaskDelay(d > 0 ? d : 1); }
} else {
/* No frames available — sleep one full tick.
* NOTE: pdMS_TO_TICKS(5) == 0 at 100 Hz, which would busy-spin. */
@@ -46,6 +46,9 @@
#define EDGE_FALL_COOLDOWN_MS 5000 /**< Minimum ms between fall alerts (debounce). */
#define EDGE_FALL_CONSEC_MIN 3 /**< Consecutive frames above threshold to trigger. */
/* ---- DSP task tuning ---- */
#define EDGE_BATCH_LIMIT 4 /**< Max frames per batch before longer yield. */
/* ---- SPSC ring buffer slot ---- */
typedef struct {
uint8_t iq_data[EDGE_MAX_IQ_BYTES]; /**< Raw I/Q bytes from CSI callback. */
Binary file not shown.
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@@ -0,0 +1,33 @@
# ESP32-S3 CSI Node — Default SDK Configuration
# This file is applied automatically by idf.py when no sdkconfig exists.
# Target: ESP32-S3
CONFIG_IDF_TARGET="esp32s3"
# Use custom partition table (8MB flash with OTA — ADR-045)
CONFIG_PARTITION_TABLE_CUSTOM=y
CONFIG_PARTITION_TABLE_CUSTOM_FILENAME="partitions_display.csv"
# Flash configuration: 8MB (Quad SPI)
CONFIG_ESPTOOLPY_FLASHSIZE_8MB=y
CONFIG_ESPTOOLPY_FLASHSIZE="8MB"
# Compiler optimization: optimize for size to reduce binary
CONFIG_COMPILER_OPTIMIZATION_SIZE=y
# Enable CSI (Channel State Information) in WiFi driver
CONFIG_ESP_WIFI_CSI_ENABLED=y
# NVS encryption disabled by default (requires eFuse provisioning).
# Enable only after burning HMAC key to eFuse block.
# CONFIG_NVS_ENCRYPTION is not set
# Disable unused features to reduce binary size
CONFIG_BOOTLOADER_LOG_LEVEL_WARN=y
CONFIG_LOG_DEFAULT_LEVEL_INFO=y
# LWIP: enable extended socket options for UDP multicast
CONFIG_LWIP_SO_RCVBUF=y
# FreeRTOS: increase task stack for CSI processing
CONFIG_ESP_MAIN_TASK_STACK_SIZE=8192
File diff suppressed because it is too large Load Diff
@@ -0,0 +1 @@
{"intelligence":35,"timestamp":1774903706609}
+1
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@@ -117,6 +117,7 @@ midstreamer-temporal-compare = "0.1.0"
midstreamer-attractor = "0.1.0"
# ruvector integration (published on crates.io)
# Vendored at v2.1.0 in vendor/ruvector; using crates.io versions until published.
ruvector-mincut = "2.0.4"
ruvector-attn-mincut = "2.0.4"
ruvector-temporal-tensor = "2.0.4"
@@ -21,3 +21,4 @@ pub use bvp::attention_weighted_bvp;
pub use fresnel::solve_fresnel_geometry;
pub use spectrogram::gate_spectrogram;
pub use subcarrier::mincut_subcarrier_partition;
pub use subcarrier::subcarrier_importance_weights;
@@ -142,6 +142,29 @@ pub fn mincut_subcarrier_partition(sensitivity: &[f32]) -> (Vec<usize>, Vec<usiz
}
}
/// Convert a mincut partition into per-subcarrier importance weights.
///
/// Sensitive subcarriers (high body-motion correlation) get weight > 1.0,
/// insensitive ones get weight 0.5. This allows downstream feature extraction
/// to emphasise the most informative subcarriers.
pub fn subcarrier_importance_weights(sensitivity: &[f32]) -> Vec<f32> {
if sensitivity.is_empty() {
return vec![];
}
let (sensitive, _insensitive) = mincut_subcarrier_partition(sensitivity);
let max_sens = sensitivity
.iter()
.cloned()
.fold(f32::NEG_INFINITY, f32::max)
.max(1e-9);
let mut weights = vec![0.5f32; sensitivity.len()];
for &idx in &sensitive {
weights[idx] = 1.0 + (sensitivity[idx] / max_sens).min(1.0);
}
weights
}
#[cfg(test)]
mod tests {
use super::*;
@@ -175,4 +198,38 @@ mod tests {
assert_eq!(s, vec![0]);
assert!(i.is_empty());
}
#[test]
fn test_importance_weights_empty() {
let w = subcarrier_importance_weights(&[]);
assert!(w.is_empty());
}
#[test]
fn test_importance_weights_all_equal() {
let sensitivity = vec![1.0f32; 8];
let w = subcarrier_importance_weights(&sensitivity);
assert_eq!(w.len(), 8);
// All subcarriers have identical sensitivity so all should be classified
// the same way (either all sensitive or all insensitive after mincut).
// At minimum, no weight should exceed 2.0 or be negative.
for &wt in &w {
assert!(wt >= 0.5 && wt <= 2.0, "weight {wt} out of range");
}
}
#[test]
fn test_importance_weights_sensitive_higher() {
// First 5 subcarriers have high sensitivity, last 5 low.
let sensitivity: Vec<f32> = (0..10).map(|i| if i < 5 { 0.9 } else { 0.1 }).collect();
let w = subcarrier_importance_weights(&sensitivity);
assert_eq!(w.len(), 10);
let mean_high: f32 = w[..5].iter().sum::<f32>() / 5.0;
let mean_low: f32 = w[5..].iter().sum::<f32>() / 5.0;
assert!(
mean_high > mean_low,
"sensitive subcarriers should have higher mean weight ({mean_high}) than insensitive ({mean_low})"
);
}
}
@@ -43,5 +43,8 @@ clap = { workspace = true }
# Multi-BSSID WiFi scanning pipeline (ADR-022 Phase 3)
wifi-densepose-wifiscan = { version = "0.3.0", path = "../wifi-densepose-wifiscan" }
# RuVector graph min-cut for person separation (ADR-068)
ruvector-mincut = { workspace = true }
[dev-dependencies]
tempfile = "3.10"
@@ -17,6 +17,7 @@ mod vital_signs;
use wifi_densepose_sensing_server::{graph_transformer, trainer, dataset, embedding};
use std::collections::{HashMap, VecDeque};
use ruvector_mincut::{DynamicMinCut, MinCutBuilder};
use std::net::SocketAddr;
use std::path::PathBuf;
use std::sync::Arc;
@@ -299,8 +300,30 @@ struct NodeState {
latest_vitals: VitalSigns,
last_frame_time: Option<std::time::Instant>,
edge_vitals: Option<Esp32VitalsPacket>,
/// Latest extracted features for cross-node fusion.
latest_features: Option<FeatureInfo>,
// ── RuVector Phase 2: Temporal smoothing & coherence gating ──
/// Previous frame's smoothed keypoint positions for EMA temporal smoothing.
prev_keypoints: Option<Vec<[f64; 3]>>,
/// Rolling buffer of motion_energy values for coherence scoring (last 20 frames).
motion_energy_history: VecDeque<f64>,
/// Coherence score [0.0, 1.0]: low variance in motion_energy = high coherence.
coherence_score: f64,
}
/// Default EMA alpha for temporal keypoint smoothing (RuVector Phase 2).
/// Lower = smoother (more history, less jitter). 0.15 balances responsiveness
/// with stability for WiFi CSI where per-frame noise is high.
const TEMPORAL_EMA_ALPHA_DEFAULT: f64 = 0.15;
/// Reduced EMA alpha when coherence is low (trust measurements less).
const TEMPORAL_EMA_ALPHA_LOW_COHERENCE: f64 = 0.05;
/// Coherence threshold below which we reduce EMA alpha.
const COHERENCE_LOW_THRESHOLD: f64 = 0.3;
/// Maximum allowed bone-length change ratio between frames (20%).
const MAX_BONE_CHANGE_RATIO: f64 = 0.20;
/// Number of motion_energy frames to track for coherence scoring.
const COHERENCE_WINDOW: usize = 20;
impl NodeState {
fn new() -> Self {
Self {
@@ -324,6 +347,44 @@ impl NodeState {
latest_vitals: VitalSigns::default(),
last_frame_time: None,
edge_vitals: None,
latest_features: None,
prev_keypoints: None,
motion_energy_history: VecDeque::with_capacity(COHERENCE_WINDOW),
coherence_score: 1.0, // assume stable initially
}
}
/// Update the coherence score from the latest motion_energy value.
///
/// Coherence is computed as 1.0 / (1.0 + running_variance) so that
/// low motion-energy variance maps to high coherence ([0, 1]).
fn update_coherence(&mut self, motion_energy: f64) {
if self.motion_energy_history.len() >= COHERENCE_WINDOW {
self.motion_energy_history.pop_front();
}
self.motion_energy_history.push_back(motion_energy);
let n = self.motion_energy_history.len();
if n < 2 {
self.coherence_score = 1.0;
return;
}
let mean: f64 = self.motion_energy_history.iter().sum::<f64>() / n as f64;
let variance: f64 = self.motion_energy_history.iter()
.map(|v| (v - mean) * (v - mean))
.sum::<f64>() / (n - 1) as f64;
// Map variance to [0, 1] coherence: higher variance = lower coherence.
self.coherence_score = (1.0 / (1.0 + variance)).clamp(0.0, 1.0);
}
/// Choose the EMA alpha based on current coherence score.
fn ema_alpha(&self) -> f64 {
if self.coherence_score < COHERENCE_LOW_THRESHOLD {
TEMPORAL_EMA_ALPHA_LOW_COHERENCE
} else {
TEMPORAL_EMA_ALPHA_DEFAULT
}
}
}
@@ -565,13 +626,25 @@ fn parse_esp32_frame(buf: &[u8]) -> Option<Esp32Frame> {
return None;
}
// Frame layout (must match firmware csi_collector.c):
// [0..3] magic (u32 LE)
// [4] node_id (u8)
// [5] n_antennas (u8)
// [6..7] n_subcarriers (u16 LE)
// [8..11] freq_mhz (u32 LE)
// [12..15] sequence (u32 LE)
// [16] rssi (i8)
// [17] noise_floor (i8)
// [18..19] reserved
// [20..] I/Q data
let node_id = buf[4];
let n_antennas = buf[5];
let n_subcarriers = buf[6];
let freq_mhz = u16::from_le_bytes([buf[8], buf[9]]);
let sequence = u32::from_le_bytes([buf[10], buf[11], buf[12], buf[13]]);
let rssi = buf[14] as i8;
let noise_floor = buf[15] as i8;
let n_subcarriers_u16 = u16::from_le_bytes([buf[6], buf[7]]);
let n_subcarriers = n_subcarriers_u16 as u8; // truncate to u8 for Esp32Frame compat
let freq_mhz = u16::from_le_bytes([buf[8], buf[9]]); // low 16 bits of u32
let sequence = u32::from_le_bytes([buf[12], buf[13], buf[14], buf[15]]);
let rssi = buf[16] as i8; // #332: was buf[14], 2 bytes off
let noise_floor = buf[17] as i8; // #332: was buf[15], 2 bytes off
let iq_start = 20;
let n_pairs = n_antennas as usize * n_subcarriers as usize;
@@ -792,6 +865,40 @@ fn estimate_breathing_rate_hz(frame_history: &VecDeque<Vec<f64>>, sample_rate_hz
/// For each subcarrier index `k`, returns `Var[A_k]` over all stored frames.
/// This captures spatial signal variation; subcarriers whose amplitude fluctuates
/// heavily across time correspond to directions with motion.
/// Compute per-subcarrier importance weights using a simple sensitivity split.
///
/// Subcarriers whose sensitivity (amplitude magnitude) is above the median are
/// considered "sensitive" and receive weight `1.0 + (sens / max_sens)` (range 1.02.0).
/// The rest receive a baseline weight of 0.5. This mirrors the RuVector mincut
/// partition logic without requiring the graph dependency.
fn compute_subcarrier_importance_weights(sensitivity: &[f64]) -> Vec<f64> {
let n = sensitivity.len();
if n == 0 {
return vec![];
}
let max_sens = sensitivity.iter().cloned().fold(f64::NEG_INFINITY, f64::max).max(1e-9);
// Compute median via a sorted copy.
let mut sorted = sensitivity.to_vec();
sorted.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));
let median = if n % 2 == 0 {
(sorted[n / 2 - 1] + sorted[n / 2]) / 2.0
} else {
sorted[n / 2]
};
sensitivity
.iter()
.map(|&s| {
if s >= median {
1.0 + (s / max_sens).min(1.0)
} else {
0.5
}
})
.collect()
}
fn compute_subcarrier_variances(frame_history: &VecDeque<Vec<f64>>, n_sub: usize) -> Vec<f64> {
if frame_history.is_empty() || n_sub == 0 {
return vec![0.0; n_sub];
@@ -840,13 +947,34 @@ fn extract_features_from_frame(
) -> (FeatureInfo, ClassificationInfo, f64, Vec<f64>, f64) {
let n_sub = frame.amplitudes.len().max(1);
let n = n_sub as f64;
let mean_amp: f64 = frame.amplitudes.iter().sum::<f64>() / n;
let mean_rssi = frame.rssi as f64;
// ── Intra-frame subcarrier variance (spatial spread across subcarriers) ──
let intra_variance: f64 = frame.amplitudes.iter()
.map(|a| (a - mean_amp).powi(2))
.sum::<f64>() / n;
// ── RuVector Phase 1: subcarrier importance weighting ──
// Compute per-subcarrier sensitivity from amplitude magnitude, then weight
// sensitive subcarriers higher (>1.0) and insensitive ones lower (0.5).
// This emphasises body-motion-correlated subcarriers in all downstream metrics.
let sub_sensitivity: Vec<f64> = frame.amplitudes.iter().map(|a| a.abs()).collect();
let importance_weights = compute_subcarrier_importance_weights(&sub_sensitivity);
let weight_sum: f64 = importance_weights.iter().sum::<f64>();
let mean_amp: f64 = if weight_sum > 0.0 {
frame.amplitudes.iter().zip(importance_weights.iter())
.map(|(a, w)| a * w)
.sum::<f64>() / weight_sum
} else {
frame.amplitudes.iter().sum::<f64>() / n
};
// ── Intra-frame subcarrier variance (weighted by importance) ──
let intra_variance: f64 = if weight_sum > 0.0 {
frame.amplitudes.iter().zip(importance_weights.iter())
.map(|(a, w)| w * (a - mean_amp).powi(2))
.sum::<f64>() / weight_sum
} else {
frame.amplitudes.iter()
.map(|a| (a - mean_amp).powi(2))
.sum::<f64>() / n
};
// ── Temporal (sliding-window) per-subcarrier variance ──
let sub_variances = compute_subcarrier_variances(frame_history, n_sub);
@@ -1864,6 +1992,61 @@ async fn latest(State(state): State<SharedState>) -> Json<serde_json::Value> {
/// with a stride-swing pattern applied to arms and legs.
// ── Multi-person estimation (issue #97) ──────────────────────────────────────
/// Fuse features across all active nodes for higher SNR.
///
/// When multiple ESP32 nodes observe the same room, their CSI features
/// can be combined:
/// - Variance: use max (most sensitive node dominates)
/// - Motion/breathing/spectral power: weighted average by RSSI (closer node = higher weight)
/// - Dominant frequency: weighted average
/// - Change points: keep current node's value (not meaningful to average)
/// - Mean RSSI: use max (best signal)
fn fuse_multi_node_features(
current_features: &FeatureInfo,
node_states: &HashMap<u8, NodeState>,
) -> FeatureInfo {
let now = std::time::Instant::now();
let active: Vec<(&FeatureInfo, f64)> = node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.filter_map(|ns| {
let feat = ns.latest_features.as_ref()?;
let rssi = ns.rssi_history.back().copied().unwrap_or(-80.0);
Some((feat, rssi))
})
.collect();
if active.len() <= 1 {
return current_features.clone();
}
// RSSI-based weights: higher RSSI = closer to person = more weight.
// Map RSSI relative to best node into [0.1, 1.0].
let max_rssi = active.iter().map(|(_, r)| *r).fold(f64::NEG_INFINITY, f64::max);
let weights: Vec<f64> = active.iter()
.map(|(_, r)| (1.0 + (r - max_rssi + 20.0) / 20.0).clamp(0.1, 1.0))
.collect();
let w_sum: f64 = weights.iter().sum::<f64>().max(1e-9);
FeatureInfo {
// Weighted average variance (not max — max inflates person score
// and causes count flips between 1↔2 persons).
variance: active.iter().zip(&weights)
.map(|((f, _), w)| f.variance * w).sum::<f64>() / w_sum,
// Weighted average for motion/breathing/spectral
motion_band_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.motion_band_power * w).sum::<f64>() / w_sum,
breathing_band_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.breathing_band_power * w).sum::<f64>() / w_sum,
spectral_power: active.iter().zip(&weights)
.map(|((f, _), w)| f.spectral_power * w).sum::<f64>() / w_sum,
dominant_freq_hz: active.iter().zip(&weights)
.map(|((f, _), w)| f.dominant_freq_hz * w).sum::<f64>() / w_sum,
change_points: current_features.change_points, // keep current node's value
// Best RSSI across nodes
mean_rssi: active.iter().map(|(f, _)| f.mean_rssi).fold(f64::NEG_INFINITY, f64::max),
}
}
/// Estimate person count from CSI features using a weighted composite heuristic.
///
/// Single ESP32 link limitations: variance-based detection can reliably detect
@@ -1872,27 +2055,137 @@ async fn latest(State(state): State<SharedState>) -> Json<serde_json::Value> {
/// Returns a raw score (0.0..1.0) that the caller converts to person count
/// after temporal smoothing.
fn compute_person_score(feat: &FeatureInfo) -> f64 {
// Normalize each feature to [0, 1] using calibrated ranges:
//
// variance: intra-frame amp variance. 1-person ~2-15, 2-person ~15-60,
// real ESP32 can go higher. Use 30.0 as scaling midpoint.
let var_norm = (feat.variance / 30.0).clamp(0.0, 1.0);
// change_points: threshold crossings in 56 subcarriers. 1-person ~5-15,
// 2-person ~15-30. Scale by 30.0 (half of max 55).
// Normalize each feature to [0, 1] using ranges calibrated from real
// ESP32 hardware (COM6/COM9 on ruv.net, March 2026).
let var_norm = (feat.variance / 300.0).clamp(0.0, 1.0);
let cp_norm = (feat.change_points as f64 / 30.0).clamp(0.0, 1.0);
// motion_band_power: upper-half subcarrier variance. 1-person ~1-8,
// 2-person ~8-25. Scale by 20.0.
let motion_norm = (feat.motion_band_power / 20.0).clamp(0.0, 1.0);
// spectral_power: mean squared amplitude. Highly variable (~100-1000+).
// Use relative change indicator: high spectral_power with high variance
// suggests multiple reflectors. Scale by 500.0.
let motion_norm = (feat.motion_band_power / 250.0).clamp(0.0, 1.0);
let sp_norm = (feat.spectral_power / 500.0).clamp(0.0, 1.0);
var_norm * 0.40 + cp_norm * 0.20 + motion_norm * 0.25 + sp_norm * 0.15
}
// Weighted composite — variance and change_points carry the most signal.
var_norm * 0.35 + cp_norm * 0.30 + motion_norm * 0.20 + sp_norm * 0.15
/// Estimate person count via ruvector DynamicMinCut on the subcarrier
/// temporal correlation graph.
///
/// Builds a graph where:
/// - Nodes = active subcarriers (variance > noise floor)
/// - Edges = Pearson correlation between subcarrier time series
/// (weight = correlation coefficient; high correlation = heavy edge)
/// - Source = virtual node connected to the most active subcarrier
/// - Sink = virtual node connected to the least correlated subcarrier
///
/// The min-cut value indicates how many independent motion clusters exist:
/// - High min-cut (relative to total edge weight) → one tightly coupled
/// group → 1 person
/// - Low min-cut → two loosely coupled groups → 2 persons
///
/// Uses `ruvector_mincut::DynamicMinCut` for O(V²E) exact max-flow.
fn estimate_persons_from_correlation(frame_history: &VecDeque<Vec<f64>>) -> usize {
let n_frames = frame_history.len();
if n_frames < 10 {
return 1;
}
let window: Vec<&Vec<f64>> = frame_history.iter().rev().take(20).collect();
let n_sub = window[0].len().min(56);
if n_sub < 4 {
return 1;
}
let k = window.len() as f64;
// Per-subcarrier mean and variance
let mut means = vec![0.0f64; n_sub];
let mut variances = vec![0.0f64; n_sub];
for frame in &window {
for sc in 0..n_sub.min(frame.len()) {
means[sc] += frame[sc] / k;
}
}
for frame in &window {
for sc in 0..n_sub.min(frame.len()) {
variances[sc] += (frame[sc] - means[sc]).powi(2) / k;
}
}
// Active subcarriers: variance above noise floor
let noise_floor = 1.0;
let active: Vec<usize> = (0..n_sub).filter(|&sc| variances[sc] > noise_floor).collect();
let m = active.len();
if m < 3 {
return if m == 0 { 0 } else { 1 };
}
// Build correlation graph edges between active subcarriers.
// Edge weight = |Pearson correlation|. High correlation → same person.
let mut edges: Vec<(u64, u64, f64)> = Vec::new();
let source = m as u64;
let sink = (m + 1) as u64;
// Precompute std devs
let stds: Vec<f64> = active.iter().map(|&sc| variances[sc].sqrt().max(1e-9)).collect();
for i in 0..m {
for j in (i + 1)..m {
// Pearson correlation between subcarriers i and j
let mut cov = 0.0f64;
for frame in &window {
let si = active[i];
let sj = active[j];
if si < frame.len() && sj < frame.len() {
cov += (frame[si] - means[si]) * (frame[sj] - means[sj]) / k;
}
}
let corr = (cov / (stds[i] * stds[j])).abs();
if corr > 0.1 {
// Bidirectional edges for flow network
let weight = corr * 10.0; // Scale up for integer-like flow
edges.push((i as u64, j as u64, weight));
edges.push((j as u64, i as u64, weight));
}
}
}
// Source → highest-variance subcarrier, Sink → lowest-variance
let (max_var_idx, _) = active.iter().enumerate()
.max_by(|(_, &a), (_, &b)| variances[a].partial_cmp(&variances[b]).unwrap())
.unwrap_or((0, &0));
let (min_var_idx, _) = active.iter().enumerate()
.min_by(|(_, &a), (_, &b)| variances[a].partial_cmp(&variances[b]).unwrap())
.unwrap_or((0, &0));
if max_var_idx == min_var_idx {
return 1;
}
edges.push((source, max_var_idx as u64, 100.0));
edges.push((min_var_idx as u64, sink, 100.0));
// Run min-cut
let mc: DynamicMinCut = match MinCutBuilder::new().exact().with_edges(edges.clone()).build() {
Ok(mc) => mc,
Err(_) => return 1,
};
let cut_value = mc.min_cut_value();
let total_edge_weight: f64 = edges.iter()
.filter(|(s, t, _)| *s != source && *s != sink && *t != source && *t != sink)
.map(|(_, _, w)| w)
.sum::<f64>() / 2.0; // bidirectional → halve
if total_edge_weight < 1e-9 {
return 1;
}
// Normalized cut ratio: low = easy to split = multiple people
let cut_ratio = cut_value / total_edge_weight;
if cut_ratio > 0.4 {
1 // Tightly coupled — one person
} else if cut_ratio > 0.15 {
2 // Moderately separable — two people
} else {
3 // Highly separable — three+ people
}
}
/// Convert smoothed person score to discrete count with hysteresis.
@@ -1902,25 +2195,26 @@ fn compute_person_score(feat: &FeatureInfo) -> f64 {
/// (the #1 user-reported issue — see #237, #249, #280, #292).
fn score_to_person_count(smoothed_score: f64, prev_count: usize) -> usize {
// Up-thresholds (must exceed to increase count):
// 1→2: 0.65 (raised from 0.50multipath in small rooms hit 0.50 easily)
// 2→3: 0.85 (raised from 0.80 — 3 persons needs strong sustained signal)
// 1→2: 0.80 (raised from 0.65 — single-person movement in multipath
// rooms easily hits 0.65, causing false 2-person detection)
// 2→3: 0.92 (raised from 0.85 — 3 persons needs very strong signal)
// Down-thresholds (must drop below to decrease count):
// 2→1: 0.45 (hysteresis gap of 0.20)
// 3→2: 0.70 (hysteresis gap of 0.15)
// 2→1: 0.55 (hysteresis gap of 0.25)
// 3→2: 0.78 (hysteresis gap of 0.14)
match prev_count {
0 | 1 => {
if smoothed_score > 0.85 {
3
} else if smoothed_score > 0.65 {
} else if smoothed_score > 0.70 {
2
} else {
1
}
}
2 => {
if smoothed_score > 0.85 {
if smoothed_score > 0.92 {
3
} else if smoothed_score < 0.45 {
} else if smoothed_score < 0.55 {
1
} else {
2 // hold — within hysteresis band
@@ -1928,9 +2222,9 @@ fn score_to_person_count(smoothed_score: f64, prev_count: usize) -> usize {
}
_ => {
// prev_count >= 3
if smoothed_score < 0.45 {
if smoothed_score < 0.55 {
1
} else if smoothed_score < 0.70 {
} else if smoothed_score < 0.78 {
2
} else {
3 // hold
@@ -1970,23 +2264,27 @@ fn derive_single_person_pose(
let breath_phase = if let Some(ref vs) = update.vital_signs {
let bpm = vs.breathing_rate_bpm.unwrap_or(15.0);
let freq = (bpm / 60.0).clamp(0.1, 0.5);
(update.tick as f64 * freq * 0.1 * std::f64::consts::TAU + phase_offset).sin()
// Slow tick rate (0.02) for gentle breathing, not jerky oscillation.
(update.tick as f64 * freq * 0.02 * std::f64::consts::TAU + phase_offset).sin()
} else {
(update.tick as f64 * 0.08 + feat.breathing_band_power + phase_offset).sin()
(update.tick as f64 * 0.02 + phase_offset).sin()
};
let lean_x = (feat.dominant_freq_hz / 5.0 - 1.0).clamp(-1.0, 1.0) * 18.0;
let stride_x = if is_walking {
let stride_phase = (feat.motion_band_power * 0.7 + update.tick as f64 * 0.12 + phase_offset).sin();
stride_phase * 45.0 * motion_score
let stride_phase = (feat.motion_band_power * 0.7 + update.tick as f64 * 0.06 + phase_offset).sin();
stride_phase * 20.0 * motion_score
} else {
0.0
};
let burst = (feat.change_points as f64 / 8.0).clamp(0.0, 1.0);
// Dampen burst and noise to reduce jitter. The original used
// tick*17.3 which changed wildly every frame. Now use slow tick
// rate and minimal burst scaling for a stable skeleton.
let burst = (feat.change_points as f64 / 20.0).clamp(0.0, 0.3);
let noise_seed = feat.variance * 31.7 + update.tick as f64 * 17.3 + person_idx as f64 * 97.1;
let noise_seed = person_idx as f64 * 97.1; // stable per-person, no tick
let noise_val = (noise_seed.sin() * 43758.545).fract();
let snr_factor = ((feat.variance - 0.5) / 10.0).clamp(0.0, 1.0);
@@ -2047,9 +2345,10 @@ fn derive_single_person_pose(
let extremity_jitter = if EXTREMITY_KP.contains(&i) {
let phase = noise_seed + i as f64 * 2.399;
// Dampened from 12/8 to 4/3 to reduce visual jumping.
(
phase.sin() * burst * motion_score * 12.0,
(phase * 1.31).cos() * burst * motion_score * 8.0,
phase.sin() * burst * motion_score * 4.0,
(phase * 1.31).cos() * burst * motion_score * 3.0,
)
} else {
(0.0, 0.0)
@@ -2128,6 +2427,95 @@ fn derive_pose_from_sensing(update: &SensingUpdate) -> Vec<PersonDetection> {
.collect()
}
// ── RuVector Phase 2: Temporal EMA smoothing for keypoints ──────────────────
/// Expected bone lengths in pixel-space for the COCO-17 skeleton as used by
/// `derive_single_person_pose`. Pairs are (parent_idx, child_idx).
const POSE_BONE_PAIRS: &[(usize, usize)] = &[
(5, 7), (7, 9), (6, 8), (8, 10), // arms
(5, 11), (6, 12), // torso
(11, 13), (13, 15), (12, 14), (14, 16), // legs
(5, 6), (11, 12), // shoulders, hips
];
/// Apply temporal EMA smoothing and bone-length clamping to person detections.
///
/// For the *first* person (index 0) this uses the per-node `prev_keypoints`
/// state. Multi-person smoothing is left for a future phase.
fn apply_temporal_smoothing(persons: &mut [PersonDetection], ns: &mut NodeState) {
if persons.is_empty() {
return;
}
let alpha = ns.ema_alpha();
let person = &mut persons[0]; // smooth primary person only
let current_kps: Vec<[f64; 3]> = person.keypoints.iter()
.map(|kp| [kp.x, kp.y, kp.z])
.collect();
let smoothed = if let Some(ref prev) = ns.prev_keypoints {
let mut out = Vec::with_capacity(current_kps.len());
for (cur, prv) in current_kps.iter().zip(prev.iter()) {
out.push([
alpha * cur[0] + (1.0 - alpha) * prv[0],
alpha * cur[1] + (1.0 - alpha) * prv[1],
alpha * cur[2] + (1.0 - alpha) * prv[2],
]);
}
// Clamp bone lengths to ±20% of previous frame.
clamp_bone_lengths_f64(&mut out, prev);
out
} else {
current_kps.clone()
};
// Write smoothed keypoints back into the person detection.
for (kp, s) in person.keypoints.iter_mut().zip(smoothed.iter()) {
kp.x = s[0];
kp.y = s[1];
kp.z = s[2];
}
ns.prev_keypoints = Some(smoothed);
}
/// Clamp bone lengths so no bone changes by more than MAX_BONE_CHANGE_RATIO
/// compared to the previous frame.
fn clamp_bone_lengths_f64(pose: &mut Vec<[f64; 3]>, prev: &[[f64; 3]]) {
for &(p, c) in POSE_BONE_PAIRS {
if p >= pose.len() || c >= pose.len() {
continue;
}
let prev_len = dist_f64(&prev[p], &prev[c]);
if prev_len < 1e-6 {
continue;
}
let cur_len = dist_f64(&pose[p], &pose[c]);
if cur_len < 1e-6 {
continue;
}
let ratio = cur_len / prev_len;
let lo = 1.0 - MAX_BONE_CHANGE_RATIO;
let hi = 1.0 + MAX_BONE_CHANGE_RATIO;
if ratio < lo || ratio > hi {
let target = prev_len * ratio.clamp(lo, hi);
let scale = target / cur_len;
for dim in 0..3 {
let diff = pose[c][dim] - pose[p][dim];
pose[c][dim] = pose[p][dim] + diff * scale;
}
}
}
}
fn dist_f64(a: &[f64; 3], b: &[f64; 3]) -> f64 {
let dx = b[0] - a[0];
let dy = b[1] - a[1];
let dz = b[2] - a[2];
(dx * dx + dy * dy + dz * dz).sqrt()
}
// ── DensePose-compatible REST endpoints ─────────────────────────────────────
async fn health_live(State(state): State<SharedState>) -> Json<serde_json::Value> {
@@ -2999,11 +3387,14 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
else { 0.05 };
// Aggregate person count across all active nodes.
// Use max (not sum) because nodes in the same room see the
// same people — summing would double-count.
let now = std::time::Instant::now();
let total_persons: usize = s.node_states.values()
.filter(|n| n.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.map(|n| n.prev_person_count)
.sum();
.max()
.unwrap_or(0);
// Build nodes array with all active nodes.
let active_nodes: Vec<NodeInfo> = s.node_states.iter()
@@ -3026,13 +3417,31 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
change_points: 0,
spectral_power: vitals.motion_energy as f64,
};
let classification = ClassificationInfo {
// Store latest features on node for cross-node fusion.
s.node_states.get_mut(&node_id)
.map(|ns| ns.latest_features = Some(features.clone()));
// Cross-node fusion: combine features from all active nodes.
let fused_features = fuse_multi_node_features(&features, &s.node_states);
let mut classification = ClassificationInfo {
motion_level: motion_level.to_string(),
presence: vitals.presence,
confidence: vitals.presence_score as f64,
};
// Boost classification confidence with multi-node coverage.
let n_active = s.node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.count();
if n_active > 1 {
classification.confidence = (classification.confidence
* (1.0 + 0.15 * (n_active as f64 - 1.0))).clamp(0.0, 1.0);
}
let signal_field = generate_signal_field(
vitals.rssi as f64, motion_score, vitals.breathing_rate_bpm / 60.0,
fused_features.mean_rssi, motion_score, vitals.breathing_rate_bpm / 60.0,
(vitals.presence_score as f64).min(1.0), &[],
);
@@ -3042,7 +3451,7 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
source: "esp32".to_string(),
tick,
nodes: active_nodes,
features: features.clone(),
features: fused_features.clone(),
classification,
signal_field,
vital_signs: Some(VitalSigns {
@@ -3064,7 +3473,13 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
estimated_persons: if total_persons > 0 { Some(total_persons) } else { None },
};
let persons = derive_pose_from_sensing(&update);
let mut persons = derive_pose_from_sensing(&update);
// RuVector Phase 2: temporal smoothing + coherence gating
{
let ns = s.node_states.entry(node_id).or_insert_with(NodeState::new);
ns.update_coherence(vitals.motion_energy as f64);
apply_temporal_smoothing(&mut persons, ns);
}
if !persons.is_empty() {
update.persons = Some(persons);
}
@@ -3117,7 +3532,10 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
// We scope the mutable borrow of node_states so we can
// access other AppStateInner fields afterward.
let node_id = frame.node_id;
let adaptive_model_ref = s.adaptive_model.as_ref().map(|m| m as *const _);
// Clone adaptive model before mutable borrow of node_states
// to avoid unsafe raw pointer (review finding #2).
let adaptive_model_clone = s.adaptive_model.clone();
let ns = s.node_states.entry(node_id).or_insert_with(NodeState::new);
ns.last_frame_time = Some(std::time::Instant::now());
@@ -3131,12 +3549,8 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
extract_features_from_frame(&frame, &ns.frame_history, sample_rate_hz);
smooth_and_classify_node(ns, &mut classification, raw_motion);
// SAFETY: adaptive_model_ref points into s which we hold
// via write lock; the model is not mutated here. We use a
// raw pointer to break the borrow-checker deadlock between
// node_states and adaptive_model (both inside s).
if let Some(model_ptr) = adaptive_model_ref {
let model: &adaptive_classifier::AdaptiveModel = unsafe { &*model_ptr };
// Adaptive override using cloned model (safe, no raw pointers).
if let Some(ref model) = adaptive_model_clone {
let amps = ns.frame_history.back()
.map(|v| v.as_slice())
.unwrap_or(&[]);
@@ -3170,8 +3584,10 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
let vitals = smooth_vitals_node(ns, &raw_vitals);
ns.latest_vitals = vitals.clone();
let raw_score = compute_person_score(&features);
ns.smoothed_person_score = ns.smoothed_person_score * 0.90 + raw_score * 0.10;
// DynamicMinCut person estimation from subcarrier correlation.
let corr_persons = estimate_persons_from_correlation(&ns.frame_history);
let raw_score = corr_persons as f64 / 3.0;
ns.smoothed_person_score = ns.smoothed_person_score * 0.92 + raw_score * 0.08;
if classification.presence {
let count = score_to_person_count(ns.smoothed_person_score, ns.prev_person_count);
ns.prev_person_count = count;
@@ -3179,6 +3595,9 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
ns.prev_person_count = 0;
}
// Store latest features on node for cross-node fusion.
ns.latest_features = Some(features.clone());
// Done with per-node mutable borrow; now read aggregated
// state from all nodes (the borrow of `ns` ends here).
// (We re-borrow node_states immutably via `s` below.)
@@ -3189,6 +3608,9 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
}
s.latest_vitals = vitals.clone();
// Cross-node fusion: combine features from all active nodes.
let fused_features = fuse_multi_node_features(&features, &s.node_states);
s.tick += 1;
let tick = s.tick;
@@ -3197,11 +3619,23 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
else { 0.05 };
// Aggregate person count across all active nodes.
// Use max (not sum) because nodes in the same room see the
// same people — summing would double-count.
let now = std::time::Instant::now();
let total_persons: usize = s.node_states.values()
.filter(|n| n.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.map(|n| n.prev_person_count)
.sum();
.max()
.unwrap_or(0);
// Boost classification confidence with multi-node coverage.
let n_active = s.node_states.values()
.filter(|ns| ns.last_frame_time.map_or(false, |t| now.duration_since(t).as_secs() < 10))
.count();
if n_active > 1 {
classification.confidence = (classification.confidence
* (1.0 + 0.15 * (n_active as f64 - 1.0))).clamp(0.0, 1.0);
}
// Build nodes array with all active nodes.
let active_nodes: Vec<NodeInfo> = s.node_states.iter()
@@ -3223,11 +3657,11 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
source: "esp32".to_string(),
tick,
nodes: active_nodes,
features: features.clone(),
features: fused_features.clone(),
classification,
signal_field: generate_signal_field(
features.mean_rssi, motion_score, breathing_rate_hz,
features.variance.min(1.0), &sub_variances,
fused_features.mean_rssi, motion_score, breathing_rate_hz,
fused_features.variance.min(1.0), &sub_variances,
),
vital_signs: Some(vitals),
enhanced_motion: None,
@@ -3242,7 +3676,13 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
estimated_persons: if total_persons > 0 { Some(total_persons) } else { None },
};
let persons = derive_pose_from_sensing(&update);
let mut persons = derive_pose_from_sensing(&update);
// RuVector Phase 2: temporal smoothing + coherence gating
{
let ns = s.node_states.entry(node_id).or_insert_with(NodeState::new);
ns.update_coherence(features.motion_band_power);
apply_temporal_smoothing(&mut persons, ns);
}
if !persons.is_empty() {
update.persons = Some(persons);
}
@@ -3251,6 +3691,19 @@ async fn udp_receiver_task(state: SharedState, udp_port: u16) {
let _ = s.tx.send(json);
}
s.latest_update = Some(update);
// Evict stale nodes every 100 ticks to prevent memory leak.
if tick % 100 == 0 {
let stale = Duration::from_secs(60);
let before = s.node_states.len();
s.node_states.retain(|_id, ns| {
ns.last_frame_time.map_or(false, |t| now.duration_since(t) < stale)
});
let evicted = before - s.node_states.len();
if evicted > 0 {
info!("Evicted {} stale node(s), {} active", evicted, s.node_states.len());
}
}
}
}
Err(e) => {
@@ -61,7 +61,10 @@ pub use coherence_gate::{GateDecision, GatePolicy};
pub use multiband::MultiBandCsiFrame;
pub use multistatic::FusedSensingFrame;
pub use phase_align::{PhaseAligner, PhaseAlignError};
pub use pose_tracker::{KeypointState, PoseTrack, TrackLifecycleState};
pub use pose_tracker::{
CompressedPoseHistory, KeypointState, PoseTrack, SkeletonConstraints,
TemporalKeypointAttention, TrackLifecycleState,
};
/// Number of keypoints in a full-body pose skeleton (COCO-17).
pub const NUM_KEYPOINTS: usize = 17;
@@ -26,6 +26,8 @@
//!
//! - `ruvector-mincut` -> Person separation and track assignment
use std::collections::VecDeque;
use super::{TrackId, NUM_KEYPOINTS};
/// Errors from the pose tracker.
@@ -648,6 +650,365 @@ impl PoseDetection {
}
}
// ---------------------------------------------------------------------------
// Skeleton kinematic constraints (RuVector Phase 3)
// ---------------------------------------------------------------------------
/// Expected bone lengths in normalized coordinates (parent_idx, child_idx, length).
///
/// These define the COCO-17 kinematic tree edges with approximate proportions
/// derived from anthropometric averages. Used by [`SkeletonConstraints`] to
/// reject impossible poses (e.g., arm longer than torso).
const BONE_LENGTHS: &[(usize, usize, f32)] = &[
(5, 7, 0.15), // L shoulder -> L elbow
(7, 9, 0.14), // L elbow -> L wrist
(6, 8, 0.15), // R shoulder -> R elbow
(8, 10, 0.14), // R elbow -> R wrist
(5, 11, 0.25), // L shoulder -> L hip
(6, 12, 0.25), // R shoulder -> R hip
(11, 13, 0.22), // L hip -> L knee
(13, 15, 0.22), // L knee -> L ankle
(12, 14, 0.22), // R hip -> R knee
(14, 16, 0.22), // R knee -> R ankle
(5, 6, 0.18), // L shoulder -> R shoulder
(11, 12, 0.15), // L hip -> R hip
];
/// Skeleton kinematic constraint enforcer using Jakobsen relaxation.
///
/// Iteratively projects bone lengths toward their expected values so that
/// the resulting skeleton obeys basic anthropometric limits. Bones that
/// deviate more than [`Self::TOLERANCE`] (30 %) from their rest length are
/// corrected over [`Self::ITERATIONS`] passes.
pub struct SkeletonConstraints;
impl SkeletonConstraints {
/// Maximum allowed fractional deviation before correction kicks in.
const TOLERANCE: f32 = 0.30;
/// Number of Jakobsen relaxation iterations.
const ITERATIONS: usize = 3;
/// Enforce kinematic constraints in-place on `keypoints`.
///
/// Each element is `[x, y, z]`. The method runs several iterations of
/// distance-constraint projection (Jakobsen method) over the edges
/// defined in [`BONE_LENGTHS`].
pub fn enforce_constraints(keypoints: &mut [[f32; 3]; 17]) {
for _ in 0..Self::ITERATIONS {
for &(a, b, rest_len) in BONE_LENGTHS {
let dx = keypoints[b][0] - keypoints[a][0];
let dy = keypoints[b][1] - keypoints[a][1];
let dz = keypoints[b][2] - keypoints[a][2];
let current_len = (dx * dx + dy * dy + dz * dz).sqrt();
// Skip degenerate / zero-length bones (e.g. all-zero pose).
if current_len < 1e-9 {
continue;
}
let ratio = current_len / rest_len;
// Only correct if deviation exceeds tolerance.
if ratio < (1.0 - Self::TOLERANCE) || ratio > (1.0 + Self::TOLERANCE) {
let correction = (rest_len - current_len) / current_len * 0.5;
let cx = dx * correction;
let cy = dy * correction;
let cz = dz * correction;
keypoints[a][0] -= cx;
keypoints[a][1] -= cy;
keypoints[a][2] -= cz;
keypoints[b][0] += cx;
keypoints[b][1] += cy;
keypoints[b][2] += cz;
}
}
}
}
}
// ---------------------------------------------------------------------------
// Compressed pose history (RuVector Phase 3 -- temporal tensor)
// ---------------------------------------------------------------------------
/// Two-tier compressed pose history.
///
/// Recent poses are stored at full `f32` precision in the *hot* ring buffer.
/// Once the hot buffer is full the oldest pose is quantised to `i16` and
/// pushed into the *warm* tier, keeping memory usage bounded while still
/// allowing similarity queries against a longer temporal window.
pub struct CompressedPoseHistory {
/// Recent poses at full precision.
hot: VecDeque<[[f32; 3]; 17]>,
/// Older poses quantised to i16.
warm: VecDeque<[[i16; 3]; 17]>,
/// Scale factor used for warm quantisation (divide f32, multiply to
/// reconstruct).
scale: f32,
max_hot: usize,
max_warm: usize,
}
impl CompressedPoseHistory {
/// Create a new history with the given tier sizes.
///
/// `scale` controls the fixed-point quantisation: warm values are stored
/// as `(value / scale).round() as i16`.
pub fn new(max_hot: usize, max_warm: usize, scale: f32) -> Self {
Self {
hot: VecDeque::with_capacity(max_hot),
warm: VecDeque::with_capacity(max_warm),
scale: if scale.abs() < 1e-12 { 1.0 } else { scale },
max_hot,
max_warm,
}
}
/// Push a new pose into the history.
///
/// When the hot tier is full the oldest entry is quantised and moved to
/// the warm tier. When the warm tier overflows the oldest warm entry is
/// discarded.
pub fn push(&mut self, pose: &[[f32; 3]; 17]) {
if self.hot.len() >= self.max_hot {
if let Some(evicted) = self.hot.pop_front() {
let quantised = self.quantise(&evicted);
if self.warm.len() >= self.max_warm {
self.warm.pop_front();
}
self.warm.push_back(quantised);
}
}
self.hot.push_back(*pose);
}
/// Cosine similarity between `pose` and the most recent stored pose.
///
/// Both poses are flattened to 51-element vectors before the dot-product
/// is computed. Returns 0.0 when the history is empty or either vector
/// has zero norm.
pub fn similarity(&self, pose: &[[f32; 3]; 17]) -> f32 {
let recent = match self.hot.back() {
Some(r) => r,
None => return 0.0,
};
let mut dot = 0.0_f32;
let mut norm_a = 0.0_f32;
let mut norm_b = 0.0_f32;
for kp in 0..17 {
for d in 0..3 {
let a = recent[kp][d];
let b = pose[kp][d];
dot += a * b;
norm_a += a * a;
norm_b += b * b;
}
}
let denom = (norm_a * norm_b).sqrt();
if denom < 1e-12 {
return 0.0;
}
(dot / denom).clamp(-1.0, 1.0)
}
/// Total number of stored poses (hot + warm).
pub fn len(&self) -> usize {
self.hot.len() + self.warm.len()
}
/// Returns `true` when the history contains no poses.
pub fn is_empty(&self) -> bool {
self.hot.is_empty() && self.warm.is_empty()
}
// -- internal helpers ---------------------------------------------------
fn quantise(&self, pose: &[[f32; 3]; 17]) -> [[i16; 3]; 17] {
let inv = 1.0 / self.scale;
let mut out = [[0_i16; 3]; 17];
for kp in 0..17 {
for d in 0..3 {
out[kp][d] = (pose[kp][d] * inv)
.round()
.clamp(i16::MIN as f32, i16::MAX as f32)
as i16;
}
}
out
}
}
impl Default for CompressedPoseHistory {
fn default() -> Self {
Self::new(10, 50, 0.001)
}
}
// ---------------------------------------------------------------------------
// Temporal Keypoint Attention (RuVector Phase 2)
// ---------------------------------------------------------------------------
/// Sliding-window temporal smoother for 17-keypoint pose estimates.
///
/// Maintains a ring buffer of the last `WINDOW_SIZE` pose frames and applies
/// exponential-decay weighted averaging to produce temporally coherent output.
/// Additionally enforces kinematic constraints: bone lengths cannot change by
/// more than 20% between consecutive frames.
///
/// This is a lightweight inline implementation that mirrors the algorithm in
/// `ruvector-attention` without pulling the crate into the sensing server.
pub struct TemporalKeypointAttention {
/// Ring buffer of recent pose frames (newest at back).
window: std::collections::VecDeque<[[f32; 3]; NUM_KEYPOINTS]>,
/// Maximum number of frames to retain.
window_size: usize,
/// Exponential decay factor per frame (e.g., 0.7 means frame t-1 has
/// weight 0.7, frame t-2 has weight 0.49, etc.).
decay: f32,
}
impl TemporalKeypointAttention {
/// Default window size (10 frames at 10-20 Hz = 0.5-1.0 s look-back).
pub const DEFAULT_WINDOW: usize = 10;
/// Default decay factor.
pub const DEFAULT_DECAY: f32 = 0.7;
/// Maximum allowed bone-length change ratio between consecutive frames.
pub const MAX_BONE_CHANGE: f32 = 0.20;
/// Create a new temporal attention smoother with default parameters.
pub fn new() -> Self {
Self {
window: std::collections::VecDeque::with_capacity(Self::DEFAULT_WINDOW),
window_size: Self::DEFAULT_WINDOW,
decay: Self::DEFAULT_DECAY,
}
}
/// Create with custom window size and decay.
pub fn with_params(window_size: usize, decay: f32) -> Self {
Self {
window: std::collections::VecDeque::with_capacity(window_size),
window_size,
decay: decay.clamp(0.0, 1.0),
}
}
/// Smooth the current keypoint estimate using the temporal window.
///
/// 1. Pushes `current` into the window (evicting oldest if full).
/// 2. Computes exponential-decay weighted average across all frames.
/// 3. Enforces bone-length constraints against the previous frame.
pub fn smooth_keypoints(
&mut self,
current: &[[f32; 3]; NUM_KEYPOINTS],
) -> [[f32; 3]; NUM_KEYPOINTS] {
// Grab the previous frame (before pushing current) for bone clamping.
let prev_frame = self.window.back().copied();
// Push current frame into the window.
if self.window.len() >= self.window_size {
self.window.pop_front();
}
self.window.push_back(*current);
// Compute weighted average with exponential decay (newest = highest weight).
let n = self.window.len();
let mut result = [[0.0_f32; 3]; NUM_KEYPOINTS];
let mut total_weight = 0.0_f32;
for (age, frame) in self.window.iter().rev().enumerate() {
let w = self.decay.powi(age as i32);
total_weight += w;
for kp in 0..NUM_KEYPOINTS {
for dim in 0..3 {
result[kp][dim] += w * frame[kp][dim];
}
}
}
if total_weight > 0.0 {
for kp in 0..NUM_KEYPOINTS {
for dim in 0..3 {
result[kp][dim] /= total_weight;
}
}
}
// Enforce bone-length constraints: no bone can change >20% from prev frame.
if let Some(prev) = prev_frame {
if n >= 2 {
Self::clamp_bone_lengths(&mut result, &prev);
}
}
result
}
/// Clamp bone lengths so they don't change by more than MAX_BONE_CHANGE
/// compared to the previous frame.
fn clamp_bone_lengths(
pose: &mut [[f32; 3]; NUM_KEYPOINTS],
prev: &[[f32; 3]; NUM_KEYPOINTS],
) {
for &(parent, child, _) in BONE_LENGTHS {
let prev_len = Self::bone_len(prev, parent, child);
if prev_len < 1e-6 {
continue; // skip degenerate bones
}
let cur_len = Self::bone_len(pose, parent, child);
if cur_len < 1e-6 {
continue;
}
let ratio = cur_len / prev_len;
let lo = 1.0 - Self::MAX_BONE_CHANGE;
let hi = 1.0 + Self::MAX_BONE_CHANGE;
if ratio < lo || ratio > hi {
// Scale the child position toward/away from parent to clamp.
let target_len = prev_len * ratio.clamp(lo, hi);
let scale = target_len / cur_len;
for dim in 0..3 {
let diff = pose[child][dim] - pose[parent][dim];
pose[child][dim] = pose[parent][dim] + diff * scale;
}
}
}
}
/// Euclidean distance between two keypoints in a pose.
fn bone_len(pose: &[[f32; 3]; NUM_KEYPOINTS], a: usize, b: usize) -> f32 {
let dx = pose[b][0] - pose[a][0];
let dy = pose[b][1] - pose[a][1];
let dz = pose[b][2] - pose[a][2];
(dx * dx + dy * dy + dz * dz).sqrt()
}
/// Number of frames currently in the window.
pub fn len(&self) -> usize {
self.window.len()
}
/// Whether the window is empty.
pub fn is_empty(&self) -> bool {
self.window.is_empty()
}
/// Clear the window (e.g., on track reset).
pub fn clear(&mut self) {
self.window.clear();
}
}
impl Default for TemporalKeypointAttention {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
@@ -940,4 +1301,223 @@ mod tests {
track.mark_lost(); // Should not override Terminated
assert_eq!(track.lifecycle, TrackLifecycleState::Terminated);
}
// -----------------------------------------------------------------------
// SkeletonConstraints tests
// -----------------------------------------------------------------------
/// Build a plausible standing skeleton in normalised coordinates.
fn valid_skeleton() -> [[f32; 3]; 17] {
let mut kps = [[0.0_f32; 3]; 17];
// Head / face (indices 0-4) clustered near top.
kps[0] = [0.0, 1.0, 0.0]; // nose
kps[1] = [-0.02, 1.02, 0.0]; // left eye
kps[2] = [0.02, 1.02, 0.0]; // right eye
kps[3] = [-0.04, 1.0, 0.0]; // left ear
kps[4] = [0.04, 1.0, 0.0]; // right ear
// Torso
kps[5] = [-0.09, 0.85, 0.0]; // L shoulder
kps[6] = [0.09, 0.85, 0.0]; // R shoulder
kps[7] = [-0.09, 0.70, 0.0]; // L elbow (dist ~0.15 from shoulder)
kps[8] = [0.09, 0.70, 0.0]; // R elbow
kps[9] = [-0.09, 0.56, 0.0]; // L wrist (dist ~0.14 from elbow)
kps[10] = [0.09, 0.56, 0.0]; // R wrist
kps[11] = [-0.075, 0.60, 0.0]; // L hip (dist ~0.25 from shoulder)
kps[12] = [0.075, 0.60, 0.0]; // R hip
kps[13] = [-0.075, 0.38, 0.0]; // L knee (dist ~0.22 from hip)
kps[14] = [0.075, 0.38, 0.0]; // R knee
kps[15] = [-0.075, 0.16, 0.0]; // L ankle (dist ~0.22 from knee)
kps[16] = [0.075, 0.16, 0.0]; // R ankle
kps
}
#[test]
fn test_valid_skeleton_unchanged() {
let mut kps = valid_skeleton();
let before = kps;
SkeletonConstraints::enforce_constraints(&mut kps);
// Each keypoint should move by less than 0.02 (small perturbation
// from iterative relaxation on an already-valid skeleton).
for i in 0..17 {
let d = ((kps[i][0] - before[i][0]).powi(2)
+ (kps[i][1] - before[i][1]).powi(2)
+ (kps[i][2] - before[i][2]).powi(2))
.sqrt();
assert!(
d < 0.05,
"keypoint {} moved {:.4}, expected < 0.05",
i,
d
);
}
}
#[test]
fn test_stretched_bone_corrected() {
let mut kps = valid_skeleton();
// Stretch L shoulder -> L elbow to 2x expected (0.30 instead of 0.15).
kps[7] = [-0.09, 0.55, 0.0]; // push elbow far down
let dist_before = {
let dx = kps[7][0] - kps[5][0];
let dy = kps[7][1] - kps[5][1];
let dz = kps[7][2] - kps[5][2];
(dx * dx + dy * dy + dz * dz).sqrt()
};
assert!(
dist_before > 0.25,
"pre-condition: bone should be stretched, got {}",
dist_before
);
SkeletonConstraints::enforce_constraints(&mut kps);
let dist_after = {
let dx = kps[7][0] - kps[5][0];
let dy = kps[7][1] - kps[5][1];
let dz = kps[7][2] - kps[5][2];
(dx * dx + dy * dy + dz * dz).sqrt()
};
// After enforcement the bone should be much closer to the rest
// length of 0.15 (within tolerance band 0.105 .. 0.195).
assert!(
dist_after < dist_before,
"bone should be shorter after correction: before={:.4}, after={:.4}",
dist_before,
dist_after
);
}
#[test]
fn test_zero_skeleton_handled() {
// All-zero keypoints must not panic.
let mut kps = [[0.0_f32; 3]; 17];
SkeletonConstraints::enforce_constraints(&mut kps);
// Just assert it didn't panic; the result should still be all-zero
// since zero-length bones are skipped.
for kp in &kps {
assert!(kp[0].is_finite());
assert!(kp[1].is_finite());
assert!(kp[2].is_finite());
}
}
// -----------------------------------------------------------------------
// CompressedPoseHistory tests
// -----------------------------------------------------------------------
#[test]
fn compressed_history_push_and_len() {
let mut hist = CompressedPoseHistory::new(3, 5, 0.001);
assert!(hist.is_empty());
assert_eq!(hist.len(), 0);
let pose = valid_skeleton();
hist.push(&pose);
assert_eq!(hist.len(), 1);
assert!(!hist.is_empty());
// Fill hot
hist.push(&pose);
hist.push(&pose);
assert_eq!(hist.len(), 3); // 3 hot, 0 warm
// Overflow hot -> warm promotion
hist.push(&pose);
assert_eq!(hist.len(), 4); // 3 hot, 1 warm
}
#[test]
fn compressed_history_warm_overflow() {
let mut hist = CompressedPoseHistory::new(2, 2, 0.001);
let pose = valid_skeleton();
// Push 6 poses: hot=2, warm should cap at 2
for _ in 0..6 {
hist.push(&pose);
}
// hot=2, warm capped at 2
assert_eq!(hist.len(), 4);
}
#[test]
fn compressed_history_similarity_identical() {
let mut hist = CompressedPoseHistory::default();
let pose = valid_skeleton();
hist.push(&pose);
let sim = hist.similarity(&pose);
assert!(
(sim - 1.0).abs() < 1e-5,
"identical pose should have similarity ~1.0, got {}",
sim
);
}
#[test]
fn compressed_history_similarity_empty() {
let hist = CompressedPoseHistory::default();
let pose = valid_skeleton();
assert_eq!(hist.similarity(&pose), 0.0);
}
#[test]
fn compressed_history_default() {
let hist = CompressedPoseHistory::default();
assert_eq!(hist.max_hot, 10);
assert_eq!(hist.max_warm, 50);
assert!((hist.scale - 0.001).abs() < 1e-9);
}
// ── TemporalKeypointAttention tests (RuVector Phase 2) ─────────────
#[test]
fn temporal_attention_empty_returns_input() {
let mut attn = TemporalKeypointAttention::new();
let input: [[f32; 3]; NUM_KEYPOINTS] = std::array::from_fn(|i| [i as f32, 0.0, 0.0]);
let out = attn.smooth_keypoints(&input);
// First frame: no history, so output should equal input.
for i in 0..NUM_KEYPOINTS {
assert!((out[i][0] - input[i][0]).abs() < 1e-5);
}
}
#[test]
fn temporal_attention_smooths_jitter() {
let mut attn = TemporalKeypointAttention::new();
let base: [[f32; 3]; NUM_KEYPOINTS] = std::array::from_fn(|_| [100.0, 200.0, 0.0]);
// Feed stable frames first.
for _ in 0..5 {
attn.smooth_keypoints(&base);
}
// Now feed a jittery frame.
let jittery: [[f32; 3]; NUM_KEYPOINTS] = std::array::from_fn(|_| [110.0, 210.0, 0.0]);
let out = attn.smooth_keypoints(&jittery);
// Output should be closer to base than to jittery (smoothed).
assert!(out[0][0] < 110.0, "Expected smoothing, got {}", out[0][0]);
assert!(out[0][0] > 100.0, "Expected some movement, got {}", out[0][0]);
}
#[test]
fn temporal_attention_window_size_capped() {
let mut attn = TemporalKeypointAttention::with_params(3, 0.7);
let frame: [[f32; 3]; NUM_KEYPOINTS] = std::array::from_fn(|_| [1.0, 1.0, 1.0]);
for _ in 0..10 {
attn.smooth_keypoints(&frame);
}
assert_eq!(attn.len(), 3);
}
#[test]
fn temporal_attention_clear() {
let mut attn = TemporalKeypointAttention::new();
let frame = zero_positions();
attn.smooth_keypoints(&frame);
assert!(!attn.is_empty());
attn.clear();
assert!(attn.is_empty());
}
}
@@ -0,0 +1 @@
{"intelligence":60,"timestamp":1774039923051}
+44 -8
View File
@@ -56,10 +56,47 @@ export class PoseRenderer {
[11, 13], [12, 14], [13, 15], [14, 16] // Legs
];
// Client-side keypoint smoothing: lerp between frames to reduce jitter.
// Maps person index → array of {x, y} for each keypoint.
this._smoothedKeypoints = new Map();
this._lerpAlpha = 0.25; // 0 = frozen, 1 = instant (no smoothing)
// Initialize rendering context
this.initializeContext();
}
// Lerp a single value toward target
_lerp(current, target, alpha) {
return current + (target - current) * alpha;
}
// Get smoothed keypoint positions for a person
_getSmoothedKeypoints(personIdx, keypoints) {
if (!this.config.enableSmoothing || !keypoints || keypoints.length === 0) {
return keypoints;
}
let prev = this._smoothedKeypoints.get(personIdx);
if (!prev || prev.length !== keypoints.length) {
// First frame or keypoint count changed — initialize
prev = keypoints.map(kp => ({ x: kp.x, y: kp.y, z: kp.z || 0, confidence: kp.confidence, name: kp.name }));
this._smoothedKeypoints.set(personIdx, prev);
return keypoints;
}
const alpha = this._lerpAlpha;
const smoothed = keypoints.map((kp, i) => ({
...kp,
x: this._lerp(prev[i].x, kp.x, alpha),
y: this._lerp(prev[i].y, kp.y, alpha),
}));
// Update stored positions
this._smoothedKeypoints.set(personIdx, smoothed.map(kp => ({ x: kp.x, y: kp.y, z: kp.z || 0, confidence: kp.confidence, name: kp.name })));
return smoothed;
}
createLogger() {
return {
debug: (...args) => console.debug('[RENDERER-DEBUG]', new Date().toISOString(), ...args),
@@ -150,18 +187,17 @@ export class PoseRenderer {
return; // Skip low confidence detections
}
console.log(`✅ [RENDERER] Rendering person ${index} with confidence: ${person.confidence}`);
// Apply client-side lerp smoothing to reduce visual jitter
const smoothedKps = this._getSmoothedKeypoints(index, person.keypoints);
// Render skeleton connections
if (this.config.showSkeleton && person.keypoints) {
console.log(`🦴 [RENDERER] Rendering skeleton for person ${index}`);
this.renderSkeleton(person.keypoints, person.confidence);
if (this.config.showSkeleton && smoothedKps) {
this.renderSkeleton(smoothedKps, person.confidence);
}
// Render keypoints
if (this.config.showKeypoints && person.keypoints) {
console.log(`🔴 [RENDERER] Rendering keypoints for person ${index}`);
this.renderKeypoints(person.keypoints, person.confidence);
if (this.config.showKeypoints && smoothedKps) {
this.renderKeypoints(smoothedKps, person.confidence);
}
// Render bounding box
@@ -265,7 +301,7 @@ export class PoseRenderer {
persons.forEach((person, personIdx) => {
if (person.confidence < this.config.confidenceThreshold || !person.keypoints) return;
const kps = person.keypoints;
const kps = this._getSmoothedKeypoints(personIdx, person.keypoints);
bodyParts.forEach((part) => {
// Collect valid keypoints for this body part